Row: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(P) 7 | 22 | 20 | 10 | 18 | 39 | 51 | 21 | 44 | 13 | 36 | 08 | 15 | 78 | 07 | 47 | 74 | 93 | 66 |
98 | 11 | 9 | 19 | 1 | 02 | 68 | 92 | 8 | 4 | 0 | 26 | 90 | 6 | 52 | 5 | 61 | 99 |
~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~
Valkyrie profile PSX:
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Other big changes are:
- Opening Movie
- Lenneth's Awakening
- Jelanda's Transformation
- Alicia witnesses Barbarossa's execution
- Lenneth's encounter with the Lord of the Undead
- Lenneth and the Homunculi
- A chance encounter between "Meril" and Lucian
- Lenneth in Weeping Lily Meadow
- Lucian's departure to Valhalla
- Hrist's Awakening
- The Sovereign's Rite
- A Ending
- An enhanced version of the original game's localization
- Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
- Enhanced graphics such as character portraits. >* Enhanced Text.
- Enhanced UI.
- The option to skip cut-scenes.
- In-app purchases to unlock collectibles
- Ability to turn on auto-battle.
~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~
Chrono Trigger PSX:
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
- Theater.
- Art Gallery.
- Music Box.
- Tech Showcase.
- Monster Data.
- Boss Data.
- Endings.
- Treasure Map.
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
- Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
- Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
- Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
- Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
- A lot of New Items.
- New Enemies in the new dungeons, in the form of palette swaps of old enemies.
- One New Ending after finishing the Dimensional Vortex completely.
- New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
- Auto-Save feature.
- Higher Resolution Graphics and update UI.
- Support for mouse and keyboard controls.
- Remastered sound and music.
~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~
Star Ocean: Second Evolution:
- A New Translation that changes almost everything in the game.
- New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
- New recruitable character: Welch Vineyard.
- New Private Actions and 13 new Endings.
- Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
- The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
- The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
- All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
- Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
- Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
- New character designs and portraits.
- No magic combo mechanic.
- Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~
The Last Remnant PC:
This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
Items:
- Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
- Crimson Flare, a new Arcana, is now available.
- New formations, such as Eremurus Rain, are now available.
- Enemies hit considerably harder.
- Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
- Arcana require substantially more AP.
- Unique Arts now require AP.
- Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
- Offensive Weapon Arts now increase morale when used.
- Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
- Likewise, certain Enemy Arts now lower morale by a fixed amount.
- Wards now affect the entire union.
- Attributes required for formation upgrades are vastly different.
- Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
- Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
- Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
- Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
- Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Units:
- Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
- You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
- Components and consumables are now categorized.
- Items are now color-coded based on their rarity.
- Creation or customization of some items require fewer components.
- New items available via Blueprint 4.
- Various weapon stats have changed.
- Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Sidequests:
- The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
- Likewise, soldiers can now be set as union leaders.
- The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
- The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
- Rush can now be removed from the active party.
- Khrynia can learn the new Unique Art Dual Snowpetal.
- Arts can be disabled, filtering which skills a unit may use in combat.
- Leaders' requested components are displayed when viewing their stats.
- Leaders' wield style can be changed depending on their equipped weapon.
- Shields now prevent style changes mid-battle.
- The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
- The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
- Three new classes are now available: Ataraxian, Cleric, and Ninja.
- The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
- The Gladiator class now requires Power Grip and Wards.
- Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
- Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
- Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
- Soldiers can now request weapon drops.
- Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
- The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
- Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
- The component requirements in The Assistant have lowered.
- The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
- The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
- The Monsterslayer guild tasks require different enemies to be defeated.
Miscellaneous:
- The PC version will warn you if you cannot leave an area without a fight.
- Auto Save is now available, which automatically saves after having changed zones or having won a battle.
- Battle Rank is now viewable outside of combat, in the party menu.
- Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
- Characters with … icons are now identified with markers on the map.
- Enemies can no longer be respawned by saving and reloading an adjacent area.
- New saving opportunities are now available, such as before the base's boss.
- A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
- Mr Diggs's digging animations are now much quicker.
- The loading screens that explained some of the game's mechanics have been disabled.
- Many areas of the game have had their spawn tables altered or repopulated.
- Starting battle music now coincides with starting morale in most battles.
- "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
- Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
- Leaders in reserve no longer gain skills via the Rush only skill grind trick.
- Soldiers now slowly improve their stats in reserves.
- Camera in battle doesn't swing around as wildly anymore.
- Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
- Graphics now are in Unreal Engine 4
- A new function to run faster on the overworld.
- Extra save slots.
~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~
Tales of Vesperia PS3:
- Features full voice acting, nearly twice as much voice work as the original.
- New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
- New subplots, skits, and main game quests, and sidequests.
- New mini-games
- New songs
- Remodeled towns and new towns and dungeons.
- New bosses.
- The ability to replay boss fights.
- New 8 Mystic Arts.
- New artes, skills, and equipment.
- New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
- New character costumes
Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:
Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.
~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~
Tales of Symphonia PS2 JP.ver only:
- New animated sequences.
- New Mystic Arts.
- New Unison Arts.
- New Arts for playable characters and enemies.
- New Techniques.
- The frame rate was lowered from 60 frames per second to 30 frames per second.
- New customs.
- The "Synopsis" option in the menu displays newer entries at the top
- The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
- The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
- New Titles
- More post-battle animations.
- Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
- Bug Fixes
- New events to help raise affection.
- Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
- More customs.
- Improved character textures and improved some environments.
- Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
- Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
- While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
- HD graphics
~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~
Skies of Arcadia: Legends GC:
- New Ranks for the Swashbuckler Rating system.
- Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
- Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
- One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
- There are a number of new discoveries to be found.
- Two linked sidequests
- "Pinta Quest" minigame was removed
- DLC comes with the game.
~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~
FES PS2 (English.ver):
- A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
- New Personas have been added
- Secret videos of the protagonist's dorm mates have been added to flesh them out.
- Koromaru can now be taken on walks.
- Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
- Several new Quests have been added.
- New costumes can be worn in battle.
- A new event involving Chidori Yoshino was added.
- Naganaki Shrine was completely overhauled.
- A hard mode was added.
- Save data from Persona 3 can be transferred into the game,
P3P PSP:
- The Answer is not included in this verion.
- Added a Female Main Character, so now you can choose between the Male and Female MCs.
- The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
- The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
- New voiced dialogue.
- Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
- The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
- The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
- There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
- In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
- From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
- A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
- The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
- The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
- Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
- Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
- Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
- Allies can now take a fatal blow to the protagonist for them if they are able.
- "Dizzy" has been added as a status effect.
- Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
- Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
- "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
- Unlike previous versions, money found by party members when split up will now be given to the protagonist.
- Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
- You can now control Party members directly.
- The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
- Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
- The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~
Persona 4 Golden Vita:
- Two new Social Links.
- A New Dungeon.
- A New bad ending.
- New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
- Several new music tracks.
- Additional voice-over dialogue.
- Chie and Teddie have new voice actors in the English version.
- New animated cutscenes.
- More Personas, including new Ultimate Personas for the Investigation Team.
- New areas can be visited.
- New events.
- The protagonist can now explore Inaba in the evening when Dojima is not home.
- The protagonist and his friends now have motorized scooters to explore various areas.
- Costumes are now available to buy at Croco Fur, in Okina City.
- New Garden and Bug Catching features.
- The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
- New scene skipping function
- If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
- New epilogue has been added for the True Ending.
- The list of Requests and the Fox' emas have been modified.
- Rise can now assist the Investigation Team in All-Out-Attacks.
- Added Tag Team attacks: two members can team up to perform a united attack.
- Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
- Spell buffs and debuffs can now be used on the same character to prolong the effect
- A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
- Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
- Bug fixes
- The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
- Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
- In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
- The player may select a preset difficulty setting, or individually alter the following parameters.
~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~
.hack//G.U. Last Recode PS4/PC:
- A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
- HD graphical update for the whole game.
- Ability to restart the battle from the beginning if Haseo dies.
- Movement speed on foot has somewhat increased.
- The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
- Item menu shortcuts and sort features
- When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
- The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
- Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
- Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
- Decreased the probability of allies selling the items the player give them.
- Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
- Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
- Learning weapons proficiency increased and acquired experience points increased.
- Awakening scenes can be skipped using the Option/Start button.
- Some of the really tough enemies have been made a bit easier
- Skeith’s general shot bullet speed has increased during Avatar Battles.
- Enhanced battle balance and game pacing to provide an optimal experience.
- Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
- Added suspend feature during Avatar battle gameplay.
- In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
- A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
- Save files from Cheat Mode plays can be converted to the next volumes.
- The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
- A New Job Form for Haseo with a new weapon.
- A New Form for Skeith.
- Ovan joins the party.
~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
- Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
- Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
- Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
- Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
- Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
- UI Changes.
- Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
- You have more control over Guests now, they also gain EXP/Item/Gold.
- Many magick spells and technicks have been tweaked, renamed and recategorized.
- Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
- You can now fully control Espers, they also require MP to cast magicks
- Almost all attacks now break the 9999 damage limit from the original by default.
- New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
- Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
- Several equipment pieces were added, while some available in the original release were removed or tweaked.
- New Weapons added.
- Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
- Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
- Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
- Treasure chests are now in different locations and contain different items.
- There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
- Remastered HD graphical upgrade.
- English and Japanese voices (switch between them in the game configuration).
- Original and newly re-recorded background music (switch between them in the game configuration).
- Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
- Improved high-speed mode and improved play time operability during high-speed mode
- Ability to invert both the X and Y camera axes
- The game balance has been overhauled to make it easier.
- Each playable character can have two jobs at once.
- Job Reset function added; talk to Montblanc in the Clan Hall to use.
- The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
- Fire, Thunder, Blizzard, and Cure only affect a single target again.
- Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
- The animation for summoning Espers is removed.
- A glitch concerning Dyce's character model has been fixed.
- New Game Plus and New Game Minus are now accessible from the beginning of the game.
~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~
Rune Factory 4 Special Switch:
- HD Graphics.
- Newlywed Mode.
- Hell Difficulty.
- Additional Movies.
- Another Episode DLC.
- Swimsuit Day DLC.
- Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
- The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
- The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
- You can now change the voice acting language between English and Japanese.
- Many bug fixes.
How to complete the Sasquatch – Beast Hunt
Row: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(P) 20 | 98 | 7 | 22 | 1 | 18 | 23 | 08 | 86 | 07 | 78 | 36 | 01 | 61 | 4 | 52 | 15 | 0 | 74 |
00 | 2 | 8 | 19 | 51 | 9 | 11 | 39 | 89 | 38 | 35 | 90 | 93 | 92 | 17 | 99 | 13 | 5 | 66 |
April 03, 2018 - Mpx Enjoys Record Monthly Revenue of Cdn$5.2 Million in Arizona
- “This acquisition represents a solid addition to our industry and presence in Arizona, a State that offers MPX one of the best-regulated, yet industry-supportive markets in the country,” said W. Scott Boyes, MPX’s Chairman, President and CEO. “The entities being acquired have recorded trailing 12-month revenues of US$15 million and EBITDA of approximately US$3.5 million and its results will be immediately accretive to MPX earnings. Furthermore, the acquired companies are well-managed and will allow both parties to share best practises and benefit from the ability to share purchase economies. With the pending opening of our Apache Junction dispensary, the addition of the Holistic Center, will bring the number of dispensaries managed by MPX in the greater Phoenix market to four, will more than double our cultivation capacity and will materially complement our management team in the State. Adding to our critical mass of operations, this acquisition will add to MPX’s ability to benefit from purchasing economies, spread the administrative overhead costs over a larger revenue base and provide cash flows to support additional growth.”
April 09, 2018 - MPX Adds a Fourth Dispensary in Phoenix and Triples Capacity for MPX Concentrate Production in Arizona
- Beth Stavola, COO and President of MPX’s U.S. operations, adds “With our fourth dispensary opening soon in the Apache Junction suburb and our expanded concentrate production facilities coming on-stream this month, we expect to see our Arizona revenues continue to expand over the next several fiscal quarters. The Arizona program is well-regulated by AZDHS, the patient count continues to grow, the supply and cost of flower and trim for re-sale and concentrate production is excellent and, while the Phoenix area market is increasingly competitive, retail prices and margins remain attractive. This is a great state for MPX to conduct business in.”
TORONTO, April 09, 2018 (GLOBE NEWSWIRE) -- MPX Bioceutical Corporation (“MPX” or the “Company”) (CSE:MPX) (OTC:MPXEF) is pleased to announce that the official opening of the its newest “Health for Life” medical marijuana dispensary in the Metropolitan Phoenix area, located at the junction of E. Main and Crimson in the suburb of Apache Junction. This brings the number of dispensaries under MPX management in Arizona’s Sun Valley to four. The Crimson dispensary will meet the needs of patients in this comparatively underserviced southeast quadrant of the region by making available the full spectrum of MPX concentrates, an extensive variety of cannabis flower, and a broad selection of 3rd party, processed cannabis-infused edibles.Arizona Medical Marijuana Patient Numbers:
The Company also announces that it has relocated the processing and production of MPX concentrates to a new location in North Mesa. Phase one of the build-out at this facility, now in operation, will immediately double the current production capacity of MPX-branded products in Arizona to approximately 150,000 grams annually. The second phase scheduled for completion early in calendar Q3 will increase potential production to over 400,000 grams per year and the final phase expected in calendar Q4 will result in annualized capacity increasing to a total in excess of 800,000 grams annually with a wholesale value (at current prices) of approximately US$18 million.
In Nevada, our production capacity has been limited by the availability of raw material, of biomass. And most of our product produced there has been sold 2-3 weeks in advance.MPX Dispensary Distribution *Melting Point Extracts - Nevada Locations *(Greenmart of Nevada - Where To Find Us)
- October 14, 2017 - 34:08 - Near Wynn Casino, 34:50 - Third dispensary target: "Near Revere, not right in the city itself"
- January 31, 2018 - 6:13 - "Right now we are searching for third location. We've got a number of really good prospects there."
- March 28, 2018 - 16:29 - "I think we're pretty close on number three. It is a great location and I'm gonna refrain from mentioning the town but it's a great population."
The company, which is building a facility to grow and process marijuana for medicine, sold 51 percent of its real estate and management companies to The Canadian Bioceutical Corp., for $5.1 million. The agreement was announced Tuesday.
The company is in the process of building a 50,000-square-foot facility on Innovation Way, next door to Amazon and Mass Biologics, the medical research and testing facility run by the University of Massachusetts.
- TORONTO, Ontario, June 15, 2017 (GLOBE NEWSWIRE) -- The Canadian Bioceutical Corporation (the “Company” or “BCC”) (CSE:BCC) (OTC:CBICF) today announced that further to its press release of April 4, 2017, the Company, through its wholly-owned subsidiary CGX Life Sciences, Inc. (CGX), has completed the acquisition of a 51% interest in IMT, LLC and Fall River Developments, LLC (“FRD”), Massachusetts registered companies active in the cannabis space.
The marijuana industry has become a popular spot for Fall River.
According to MPX Bioceutical Corp, construction of a 40,000 square foot marijuana cultivation/processing facility on Innovation Way in Fall River, Massachusetts is targeted to be complete in the summer of this year with cultivation beginning in the third quarter of 2018. Cannatech Medicinals, who is owned by MPX Bioceutical Corp, has been working on the facility next to Amazon.
They have also commenced construction on the first of three dispensaries in Massachusetts, including one at 160 Hartwell Street in Fall River near the Applebee’s restaurant. The Hartwell Street location will get their supply from the Innovation Way facility.
CannaTech Medicinals; Hope, Heal, Health; and Northeast Alternatives will all be in the running for licenses to grow and sell marijuana for the recreational market. Recreational sales are scheduled to start July 1.Massachusetts Medical Marijuana Patient Numbers:
CannaTech Medicinals is building a 50,000-square-foot growing facility and processing laboratory in the biopark on Innovation Way. It is also building a dispensary off Hartwell Street.
- January 08, 2018 - The facility is completely built-out and when fully operational will be capable of producing 825,000 grams of MPX-branded cannabis concentrates per annum.
- MPX Bioceutical Corporation (the “Company” or “MPX”) (CSE:MPX) (OTC:MPXEF) today announced that the Company, through its indirect wholly-owned subsidiary, S8 Management, LLC (“S8 Management”), is entering into a management agreement (the “Management Agreement”) with LMS Wellness, Benefit LLC (“LMS”) which will result in MPX building and managing a full service medical cannabis dispensary in the White Marsh suburb of Baltimore, Maryland.
Photo caption: A medical marijuana company has signed a lease for the space at 4909 Fairmont Ave., next to the mural.
A medical marijuana dispensary is coming to a long-dormant space on Fairmont Avenue in downtown Bethesda.
Rich Greenberg, of Greenhill Capital, which owns the building, said Budding Rose LLC signed the lease for the roughly 1,900-square-foot space about six months ago. He said work is ongoing to fit out the interior to meet the dispensary’s needs, and he wasn’t sure when the shop would be ready to open.
The management agreements with Budding Rose and Rosebud will result in MPX subsidiaries now operating three medical cannabis enterprises in the State of Maryland. The first management agreement with LMS Wellness, Benefit LLC was announced on December 12, 2017. Rosebud is one of only 14 licenses issued to process cannabis derivatives in the State of Maryland. The facility is completely built-out and when fully operational will be capable of producing 825,000 grams of MPX-branded cannabis concentrates per annum.
Budding Rose will operate a dispensary in a high-traffic area of downtown Bethesda, Maryland, in close proximity to the Walter Reed Military Medical Center and National Institutes of Health. Bethesda, Maryland is located within the Capital Beltway and is one of the wealthiest communities in the Capital Region. The dispensary is currently under construction and is expected to be operational in late February of this year.
GreenMart will operate a dispensary, under the “Health for Life” brand, in a high-traffic area of Baltimore, Maryland, situated off of North Point Road in the community of Colgate. The location is conveniently located near Interstate Routes 695, 95 and US Route 40 and a 15-minute drive from Baltimore’s Inner Harbour, Canton Waterfront, Federal Hill, and Fells Point. Within 2 miles of the location sits Johns Hopkins Bayview Medical Center, a teaching hospital within the world renowned John Hopkins Health System. GreenMart has been welcomed and supported by the community leaders of Colgate. The dispensary is currently under construction and is expected to be operational in April 2018 of this year.Maryland Medical Marijuana Patient Numbers:
- More than 17,000 consumers in Maryland have registered for medical marijuana.
You have questions of your family's history. You may not like where the answers lead.
The horde will not be contained.
Prove your worthiness.
That which you need is within reach.
You must be empowered, the horde will not yield.
Your resolve is weakening you will soon succumb
If you are not the betrayer. You will be the betrayed
UNSOLVED
Even a fool such as you may prove useful turn around before it is too late
All that you believe in will crumble to dust
The library must stay hidden
Above the scorching deserts beyond the sea the lord of the sun sees all His eye has stood watch over farmer and pharoah rising and setting the same All seeing sight shall be ours as well in shadow no evil shall hide For we are the lord of the sun, our light, reveals truth. In chaos, it shall be done.
Gold and silver are worthless on the journey to enlightenment.
In the ancient forests of island green the mother of life bears fruit. Her children, the trees and people alike, she whispers her love as they grow. Barren lands shall grow at our touch, that which is green shall spread. For we are the mothers of life, our roots run deep. In chaos, it shall be done.
Worship of earth and nature alone does not lead to our gateway.
On the meridian shores of sand and stone the king of the gods holds court. With lightning, his will, and thunder, his voice, he directs all creation to follow. Our words shall ring loud and clear; sky, sea and storms. One golden voice in every ear. For we are the kings of the gods, our reign is nigh. In chaos, it shall be done.
The many gods you worship will not have all the answers you seek.
Through the northern seas and mountains cold, the wandering father guides men. In battle, in verse, in life, in death, his wisdom is often disguised. Our deed shall echo in glorious songs, lessons of blood saved and spilt, Through the northern seas and mountains cold the wandering father guides men.
The sacrifice of another is not enough to gain our knowledge.
Orion (left) Serket (right)
Tail: UNSOLVED Bottom text: Death of Ori
Prove your fortitude unlock the gates
Only the worthy will cross the threshold and be transformed Singing creation from the matter poured The world floating in fires four Sacred knowledge we now guard The corrupter's mind must be barred Only the worthy will cross the threshold and be transformed
Breath deeply
The lords are nine, holding the truth To hear the truth, we must listen To see the truth, we must open our eyes To speak the truth, we must cross the threshold and forever be transformed
The dark heart The lords nine The last gates The third eye The rose cross
Unsolved
Poseidon
That which destroyed the past will also save the future.
The transmutation will be absolute.
Energy cannot be destroyed, only transformed.
The knowledge of the past will reshape humanity's destiny.
The destiny of the 9 is set in stone
Thru
Three of torrio's guys payed a visit to sal's grand opening at the cabana room. One of 'em happened to be a buddy of mine from the barber shop job, and I knew he was sweet on the devils dandruff. Lure him out back for a taste,cut his throat and clip the other two, as they come runnin' out. Clean as could be, but not clean enough,evidently. First of the low rent hitters gunnin' for Sal.Caught this one riggin' Sal's cherry red chariot, Caught this one posin' as a waiter,slippin' a cyanide mickey into the cognac. This guy was creative for an idiot,tried pushin' a chifferobe out of a #th floor window when Sal walked out on the street. I catch the guy, stuff him inside the chifferobe and put three through the mahogany,instant coffin. This one was a dame goin' for a stiletto in her updo. I been with enough casino harpies to know they ain't all fur and fake diamonds, but Sal, he was disappointed I didn't like seein' that.
Thru
We had our laughs with amateur hour, but soon enough torrio stepped it up. Four man hit squad packin' tommies,whacked two real good guys. One of which was Jerry, who got all squeaky and snorty when he was drunk and I didn't like seein' him go down. so I went with the molotovs, called off the fire brigade too, just to watch those four burn well done.
Thru #ish
Just ball parkin' it here, this was an honest to nuts shoot out. OK, corral type stuff. I burned through the tommy,the smithy,the big barker,all my favorite pieces squirtin' every pellet they had. Both sides had to lay low after that and Sal gave me some much needed time off for good behavior and amateur hour. The brothers of two stiffs from the shoot out found me in a motel outside shorewood dupage river. Was right there so I sent 'em for a mid night swim.
Thru
I'm relaxin' in a shithole bar mindin' my own business,when three low lifes decide they didn't like what I had on the radio. I thought about lettin' it go for a second, honest.
Thru
At least Sal calls me off vacation to trash some warehouse. I figure I like fire, why not burn it down? Still shit faced, I do, and it's the wrong one and a bunch of migrant workers go up in smoke. Sal was pissed, but he bought the land cheap after, so he got over it and I got more time off.
Bar fight. Bar fight. Car wash. Another bar fight. No, wait. No, yeah, bar fight.
Thru
I came to standin' upright in some general store in Manteno or some damn place. I smell like an Irish bachelor party. I got my Smithy outta the holster and everybody's lyin' facedown, so I figure I'm robbin' the place. The local flatfoots show up and start sprayin' through the glass and wouldn't ya know it, one clips me in the shoulder. I just start laughin'. Never been shot before. Then cops were so shocked to hear me cackle that I woulda had enough time to make a sandwich, eat it, and then take 'em out.
Woke up the next day with the devil clawing his way outta my skull. Sat in a police cruiser wrapped around a tree. There was a lot of blood on the hood, so I guess that made #, who knows.
I got back and Sal was done nickel-and-dimin'. We were after the heavy hitters, too.
Kouteli the Knife comin' outta church with his grandma.
Dirty Fazzi eatin' ice cream in South Side park, smelled him from a mile away.
Joey the MLP smokin' a cigarette on the back deck of the Michigan Queen. Rumor has it he had the locations of thousands of bodies memorized in that big melon of his, and put most of 'em there himself. Guy like that makes me look like Saint Peter.
Tony Dynamite, there was a real whack job. Found him sat in an up-town apartment surrounded with enough boomboom to start a second World War. I just lit the match.
Ricci the Rope, old fashioned kinda guy. Liked stringin' up my buddies in very public place. I'll give ya one guess how I took him out. Wrong! I backed over him with a refrigerated truck -- twice!
Sent us McDink the Irish Bare-Knuckle Champ. This guy you hoped he'd shoot ya before he got out the knuckle dusters. I emptied about a barrel and a half in to his chest just to make sure.
Solomon -- seriously his name was just Solomon -- used to like to beat information outta people, and when he was done he'd chop 'em in half with an industrial press, just like King Solomon in the Good Book. Except, this mad fucker went through with it -- through a lot of it. Shit still keeps me up at night and I'm dead, far as I know.
And the Scotsman and the Brit, don't ask me how these two got wrapped up in the outfit with a bunch of Italians, but they sure as hell made their presence known. Truth is, they found me and tore me up pretty good. Lost about a hundred pints of blood before I rolled a grenade under their getaway car. The scariest thing about bein' in Hell right now is thinkin' they might show up.
Thru
I think there were about # or # of 'em but there was so much blood and guts flyin' around, I can't remember all the fuckin' names. Plus, I'm gettin' bored and I gotta finish this thing, or else my immortal soul can't get outta purgatory. Yada-yada-yada.
Thru
The big, ahhh, Valentine's Day, what a way to finally go out, one for the history books. That ratfink, lyin', schemin', little fucker Weasel.
So yeah, that's the big list. Do I feel better? Kinda. Lots a laughs and memories there, which I guess is all I got in this hellfire juke joint. But, I dunno about redeemin' my eternal soul, or whatever Sal is yakking about.
But, as for being a ghost, I definitely got unfinished business. I'd kill that judge Chauncey for his high and mighty attitude. I'd kill my arresting officers for bustin my chin and rippin' my best suit. I'd kill that wise ass Doc Tormose for classifying me psychologically fit to stand trial. I'd kill my second grade teacher Miss Carmichael for sayin' I'd never amount to nothin'. I'd definitely put a few bullets in Mr. Benedict, fuckin' sadist piece of shit, owner of the White Wood Correctional Facility for Boys. People who hurt dogs, people who talk at the movies, people who talk about the weather, pretty much everybody who hates country music.
I got more, but I'm bored so fuck it. Great idea, Sal, you got all the great ideas.
Forgive me father for I have sinned. I took the life of an innocent man, a profoundly stupid man, but yeah an innocent one, Weasel Albert Arlington. I ain't sure what he was thinkin' when he sent us on that goose chase, but that didn't mean he had to die. We didn't have to kill him, I know now that you must've sent him to test me, O lord and I failed my last chance at redemption. I don't know if my confession will make a difference or if anyone will ever hear it, but it feels right to get it out there with the utmost humility. I pray you hear the contrition of myself and my associates and have mercy on our immortal souls. Amen. Salvatore DeLuca.
Forgive me father for I have sinned. This is my second mortal confession, my first big score was a shipment of Irish whiskey jacked from a few goons at the north slip. Nobody got killed thanks to you, but I shot one through the knee. Yeah, the guy was a crook, but he didn't deserve to limp around for the rest of his life, that didn't matter to me then. I saw what I wanted and did what I had to do to take it. Told myself it was fair, even natural, the strong surviving and all that malarkey. Now I know that wasn't the way. O lord, I wish I woulda seen that then, but it only got worse from there. Salvatore DeLuca.
Forgive me father for I have sinned. I coveted another man's girl, his business and eventually took his life. I destroyed him, O lord, and celebrated doing it. Guy's name was Giuseppe Rioni, real big shot, bootlegger in the north side, not a bigger shot than me. I put him on his knees and put two in his skull and if that wasn't enough, I let that mook Jimmy Alessi take the heat for it, they killed him too, and the one after that, and the one after that. I started a war, O lord, and I got rich off it. The killing didn't stop there, either just got real good at getting others to do it for me. Salvatore DeLuca.
Forgive me father for I have sinned. I saw the evil inside of Billy, and I stoked the fire til it was red hot. When I let him off the leash, the streets ran red with Torrio blood. Men, women, children. Whoever it took and whoever had the bad luck to be around when we took 'em. In my head, I was a great man, the king I always wanted to be. Doin' what kings do to rule the world at the top. That's where I got stupid, O lord, that's where I killed that poor girl over not a damn thing. That brought me here to your justice and that's where I belong. Salvatore DeLuca.
In the name of the Father, and of the Son, and of the Holy Spirit.
My last confession was a lifetime ago. Sorry about that Lord, and I ain't just saying that 'cuz I'm stuck in this place. I've done lots of bad things and squandered your gifts, O Lord.
I'll start with my mother and father. They did the Ellis Island thing, came over with nothing but the clothes on their backs. Grandma, Bella, Silvercup, and me growin' in mama's belly. All things considered, I grew up pretty good -- stick, ball, open hydrant baths, lotsa pals, and at least a meal a day paid for by pops, shoe repairs... but me being a mook, that wasn't enough. I'd run around all day and night liftin' this and that from corner stores, smokin', drinkin, carryin' on. I wanted to be king, not the kid of a couple poor, dumb wops taking' beatin' after beatin' from the city that didn't want 'em. So I ran, Lord. I ran to the Windy City and I didn't look back, forsakin' my mother and father. That's a sin bad enough for an Italian, but for a Roman Catholic too? I guess I had all this comin'.
Salvatore DeLuca
Dear Angelina,
Well baby, you were right. You always said I could go to hell for all the shit I put you through, and sure enough here I am burning for what's probably forever. I know I said alotta things when they came and took me away, putting it all on you -- but I was always headed here, and as much as I miss ya baby I'm glad you ain't here with me.
Remember that night you were all dolled up, dressed to the nines in that giant, mink coat of yours? Tip toing outta that gala premier into the 12 below of Chicago January, legs naked as the day you were born. I never had trouble talkin' to dames, but with you I almost choked. Wasn't til you doubled over into a snow drift that I mustered the stones to run over. Thought I had it in the pocket when I fed you that line about the perfect icebreaker, but you fired back with an eat shit-and-die look that almost knocked the wind outta me. Then you smiled that smile and finished the job. You told me I looked pale, offered to buy me a coffee and we were off to the races. Wish I woulda slowed down, taken more time, been a better man.
I let you down, Angelina. I let that town crawl inside my head and make me think I was some kinda big shot hustler. You wanted to be an actress and instead I made you an accomplice, dragging you through the worst shit of Chicago with me. And when I didn't let you go, you found your own way out, just like the way you got up outta that snow. I dunno if you'll ever get this letter, or if it's even real, but if you do, I wanna let you know I agree to the divorce.
You deserve better, Angelina, some honest guy, with an honest face, and an honest living, maybe have a couple good lookin' kids that take after their mother. Strong enough not to take any shit from this fucked up world we live in, but smart enough not to take the easy way through. You don't have to tell 'em it's from me, but just tell 'em the easy way ain't fuckin' easy and maybe leave out the "fuckin'" part -- at least til they're older
As for your new squeeze, whoever he is, I got a message for him too: take good care of our angel and make sure you listen to her real good -- she won't steer you wrong, but if you even think about hurtin' her or layin' hands on her in an unkind way, you better believe I'll bust outta this place and climb out of hell just to rip the skull off your neck. So Angelina, this is goodbye for real. I'm not sure if Sal is right and this letter makes a damn bit of difference, but I really hope someway, somehow, I finally did something right.
Love you forever, baby.
Finn
Alright, guess I got nothin’ better to do in this shithole than to sit on my ass and scribble for Sal’s holy-rolling homework assignment. So strap yourselves in, cats and kittens, for a few of Billy’s greatest hits.
They say you always remember your first, but I was so drunk, I didn’t realize he was dead ‘til later. Caught this guy Rudy cheatin’ in a round of dice and cracked his melon with a whiskey bottle. Had a laugh, drank more, and woke up the next day to the cops at my mother’s front door. Welcome to juvi Billy Boy happy #th birthday.
I’m a free man, came home, found my mother strung out on somethin’ her new squeeze was givin’ her, in addition to a few bruises. So I followed him to the bar that night and brought the knife my old man gave me. Piece of shit broke off in his ribcage. No cops that time though. Mom saw the blood and kicked me out, so I wound up on the street, sleepin’ at a bus stop. Some old timer tried to get fresh, so pop! -- there went his head on a bench corner.
First job with the old crew, I was a whistle boy posted up on the corner, while the fellas raided the general store. Shop owner shows up and pulls out his iron, so I pounce on him and wrestle for it. Gun goes off along with the man’s head, and that’s how I got my very first special. Miss that gun... nothin’ special... knocked over a store and shot a cashier goin’ for his shotgun. It was a piece of shit, so I let him keep it.
Thru
What a night. I got roped into a posse to go scare some sense into a few Commie union boys, but they turned out to be packin’ heat. They whacked my whole crew by the time I got to cover. But I took it slow and steady. Shots, bodies so neat and pretty, people took to callin’ me handsome. How ‘bout that.
Thru
Got paid big bucks for a solo hit, four wise guys at a barber shop. Fish in a fuckin’ barrel.
Some schmuck named Larry Sweets threatenin’ to squawk, garrotted in the park. That shut him up.
Another dice game, even drunker. Could’ve sworn the guy was cheatin’, but never found the other pair of dice. Oops. And officers Malloy and O'Reardon, couple a flatfoots too dumb to be on the take. They found the scotch -- they had to go.
Slumlord wouldn’t sell his slum to Johnny. Torrio turned him into a flaming scarecrow in front of his building. Wouldn’t ya know it the whole neighborhood fell in line.
Bar fight and a pool cue. Guess the guy had a soft head -- corner pocket!
Thru
Ahh, the day I met Sal. He was just an underboss back then, but we just clicked, I could tell. Had a meet at the docks. Somebody got spooked, and out with the bullets. Sal and me, we hunker down back-to-back, poppin’ anyone with an attitude, and when the blood and guts settled, we had the money and the booze. That was the beginning of the Deluca crime family and a beautiful friendship.
CLASSIFIED
11th July 1961
MEMORANDUM FOR SECRETARY OF DEFENSE
SUBJECT: DIVISION 9 ACQUISITION AND THE ELEMENTAL SHARD
I’ve had my men examine all materials acquired from Division 9 in 1946 and have been unable to find the elemental shard. According to our records it was on the original manifest for the formal acquisition of materials and verified as delivered. So I’m more than a little perplexed as to where it’s ended up. I see two possibilities:
1) It was lost/destroyed in transit which seems highly unlikely given both it’s size and density
2) It was intentionally taken by a specified individual and is being kept from us. As to who might have taken it, I have my suspicions. For several years Groom Lake was our primary storage for all Division 9 materials.
Perhaps Pernell may have answers as to the fate of the elemental shard.
--Colonel Sawyer
CLASSIFIED
2nd November 1963
MEMORANDUM FOR FILE
SUBJECT: HANFORD PROJECT INVOLVEMENT
Today the Hanford project has formally been integrated with the Broken Arrow Initiative
We’ve requested they immediately begin investigating weaponized solutions to “combat” the Samantha threat. Groom Lake is delivering a shipment of element 115 to the site in Washington so they may begin testing.
The Hanford project has requested access to all research regarding the MPD reconstruction project, However I declined this request.
At this time this project should remain at Groom Lake – in recent months they have proven more than capable. It may be our greatest asset in the fight against this threat.
--McNamara
CLASSIFIED
23rd March 1946
MEMORANDUM FOR FILE
SUBJECT: DOCTOR RICHTOFEN'S REQUESTS - OPERATION STAPLER
1. The following is the transcription for record of Richtofen's Requests. For OPERATION STAPLER to go into effect, these stipulations had to be met.
2. This list specifically details Richtofen's personal demands - it does not specify scientists recommended for acquisition
- One Portrait of Richtofen to be hung in the Pentagon - One American Baseball signed by Your Babe Ruth - Twenty of Your American Dollars: Ten Pennies, Four Nickels, Two Dimes, Two Quarters, Four 1's, One 5, One 10 - One of these "American Hot Dogs" I've been Hearing So Much About - One American Teddy Bear, speaking of... - Teddy Roosevelt's Moustache from Cold Storage (I know you have it) - One Polarization Device to be constructed [coordinates to be specified] - Titanium Cog of My Precise Specifications - J. Robert Oppenheimer's Chalkboard (not cleaned) - Build a nice flower garden outside your Pentagon Facility - it desperately needs the color - President Truman's Hat
--Major Sawyer
(cough)
Field Report...
(heavy cough)
I don't know why I'm doing this. Is anyone even receiving me?
(cough)
If you are, then all hope is lost. I'm the last one. The others... they're... gone. We failed.
(cough)
I don't know if there are multiple outcomes, or if this has always been the only one. No matter what we do, what we fix, we still end up here... this time travel shit, multiverses, shit fries your brain.
(cough)
I hope Richtofen established contact with the others. Woke them up. It's the only way now. It's up to them.
(cough)
Damn it's cold... very cold...
(beat)
Not much time left now.
August 8th, 1947
I've been logging materials acquired from Group 935 for some days now (Major Sawyer has asked me to evaluate files pertaining to undead experiementation) and this afternoon I happened upon an old friend.
Hidden deep away in storage was Dr. Maxis' Original Matter Transference Prototype. Apparently, it was one of the items the Americans acquired when splitting Group 935's resources with the Russians. Unsurprisingly, it's in a terrible state of disrepair. Missing pieces, badly damaged, completely non-operational.
To be fair, Maxis himself stopped using it after the failure of those initial tests in 1939. While useless in its current state, it will provide great reference when we begin teleporter development at this facility. One thing I had never noticed before - scratched into the bottom of the machine was a message:
"For M, who started me on this Journey."
It struck me as odd… I can't recall anyone at Group 935 who went by that initial. I haven't the faintest idea who Maxis could have been referring to.
--Schuster
A shadow of what they seek
Serve or sever
RELATED: How we got here: the Desert Diamond Casino West Valley. More than twice the size. The new $400 million casino will have table games along with slots. It will be much larger than the Desert Diamond Casino: Location: Glendale, AZ : County: Maricopa: System Type: DMR Motorola Capacity Plus Single Site (TRBO) System Voice: DMR : Last Updated: November 14, 2016, 4:25 pm (Added Talkgroup 70 Slot Technicians) System Frequencies. Red (c) are primary control channels | Blue (a) are alternate control channels | Site Map(s): FCC Callsigns RR Locations. Site Name ; 001 (1) Desert Desert Diamond Casino is located at 1100 West Prima Mine Road, in Sahuarita, Arizona, just off I-19. This is the newest of three Desert Diamond casinos that include Desert Diamond Tucson, and Desert Diamond Casino Why (sometimes referred to as Golden Ha:şañ). The Desert Diamond Casino, owned and operated by the Tohono O’odham Nation, provides four exciting entertainment venues in Southern Arizona: Desert Diamond Casino (Nogales Highway), Desert Diamond Casino (I-19 & Pima Mine Rd), Golden Ha:san Casino (Why, AZ) and Desert Diamond Casino (West Valley). The mission of the casinos is to provide the means for a […] In diesem Guide zum Casino ausspähen in GTA Online zeigen wir euch alle "Zugangspunkte" und "Orte von Interesse". Rudy Prieto, CEO of all four Desert Diamond casinos, said it was a special day for the casino and the West Valley. "This place is going to raise the bar for the casino industry in Arizona," he said. Download Printable PDF File of Trunked System: Desert Diamond Casino (All talkgroups sorted) Other Reports. Talkgroup Category Location Data Report: Site Location Data Report: Change History for Desert Diamond Casino system (Last 30) Changed Admin; Date Changed Added Talkgroup 70 Slot Technicians: FLANO : 2016-11-14 16:25:52: Updated General Trunked System Information: cellphone: 2016-06-04 18 Desert Diamond Casino - West Valley property details section: This casino is a tribal casino and is found in Glendale, Arizona. Desert Diamond Casino - West Valley features 1136 gaming machines and 48 table games for you to indulge in. World Casino Directory also lists and books casino hotels in Glendale. Browse our gallery of images of Desert Diamond Casino - West Valley or find news about The Diamond Casino & Resort is a content update for Grand Theft Auto Online, released on July 23rd, 2019. 1 Description 2 Content 2.1 The Diamond Program 2.2 Properties 2.3 Activities 2.4 Missions & Events 2.5 Character Customization 2.6 Collectibles 2.7 Vehicles 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 Videos 6 Trivia 7 Navigation The update introduces Desert Diamond Casino. 2007 – 2009 2 years. Education. University of Nevada-Reno. University of Nevada-Reno Certificate Gaming Management. 2009 – 2009. University of Nevada-Reno. University of
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Commercial advertisment and event video for Desert Diamond Casinos latest promotion, Spin and Win. Created in After Effects and Cinema 4D Get a quote for you... I was pretty young in this commercial maybe like 24. I was just a young pup. Lol hope you enjoy. Here's a video of Bally Mustang at Desert Diamond Casino in Arizona. This is a casino run by the Tohono O'odham tribe. They have more than one location, but ... Won at the slots at a casino in Tucson, Arizona. Confusing Game Stop with Desert Diamond Casino West, Glendale, Arizona, 31 January 2016, Mall Security, GP010082 Here's a video of Bally Emerald Falls at Desert Diamond Casino in Arizona. This is a casino run by the Tohono O'odham tribe. They have more than one location... Luck has been on our side the last two times we went to the Desert Diamond West Valley Casino and woooooooo! We will be back but check out Mr. BBQ Rando's hu... This is the Casino part of the Desert Diamond Casino just north of Green Valley (about 8 miles). They also have a restaurant outside the Casino as well as a... Mrs. BBQ Rando & I had another lucky night at Desert Diamond Casineo in Glendale, AZ which is 63 miles south of Pyro City, AZ. WOW, it was a fun and $$$ nigh... During trip to Arizona for Spring Training I went and visited Desert Diamond 💎 Casino in Glendale AZ.Go check it out Nice Casino!!Always remember to Gamble ...
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