Varus Counterpicks - Strategy Build to Counter Varus in ...
Varus Counterpicks - Strategy Build to Counter Varus in ...
Varus Counter & beste Kombination mit ... - League of Legends
Varus Counter Picks: Best 11.3.1 Matchups + Lane Counters ...
Varus Support Counters and Matchup Statistics
s11 Bottom Varus build guides, counters, guide, pro builds ...
Varus Counters :: Counter Picking Stats for Varus by ...
Varus counters and more. - LoL Counter - League of Legends ...
s11 Bottom Varus build guides, counters, guide, pro builds ...
Varus Counter in Support - Tier List
Varus counters and more. - LoL Counter - League of Legends ...
varus counter support
varus counter support - win
Basic Guide for Botlane Match Ups/ Champ Classes
Hi fellow summoners,here is a guide that I wrote a few years ago and kept updating from time to time. It is not perfect and only basic (might be I forgot to add a champ or 2 to be honest but I tried to include every champ, also some stuff might be a bit outdated, I´ll try to fix it up if I find something): Edit: Before you read any further and be like "Eh but this and that combination isn´t really good because this champ favors this and that blablabla...This guide is meant to show Concepts of how it is supposed to be in general.You always have to adapt depending the match up, player skill, etc. Types of Botlanes Everyone knows it: Botlane is a case of its own. With more than 40 different champions played on Botlane, there is a huge amount of possible match ups and types of lanes. This article is meant to categorize the usual Marksmen played on Botlane to give you an easy to find weaknesses and strengths of each Marksman.Please be aware that a champion can fit into several classes at the same time. For that we will divide the marksmen into 5 classes: “Lane Bully”, “Spellcaster”, “Tank Shreds aka On-Hit User” “Hypercarry aka Crit User” and “Utility” Lane Bullies What is a “Lane Bully?”A “Lane Bully” is a marksman who has strong laning capabilities and can dominate a lane if he does his job correctly. Most common examples are: Caitlyn, Draven, Lucian, Miss Fortune (most common in Low Elo) Senna, and Varus (Lethality Build). Each of them has strong laning power due to their kit:Caitlyn has the biggest auto attack range of all Marksmen LvL 1, Dravens attack damage is higher than anyone´s else, Lucian can burst down people in a few seconds due his double shot passive, Miss Fortune can zone people with her Q and deal monstrous damage, Senna has good range and built in sustain + her Q applies Glacial Augment and Varus with a Lethality Build can kill people with 3 Q´s. At the same time these Marksmen usually fall off in the late game (please be aware of Senna here due to her in build infinite scaling) due to their early power (to make them balanced) so they tend to lose more often if they can´t end the same fast.If you play a “Lane Bully”: Try to be aggressive early game and make use of your power to snowball the game into a fast win. If you play against them: Try to play safe and go for farm instead of risky plays. Spellcasters What is a “Spellcaster”?A “Spellcaster” is a marksman who relies mostly on his spells to deal damage/ effective.The most common examples are: Ezreal, Aphelios, Jhin, Lucian, Miss Fortune, Samira, Sivir, Varus (Lethality Build) and Xayah.“Spellcaster” put a lot of focus onto their mana management but on the same time they are able to put out a lot of damage/ control on the game if they have the mana they need for their spells. Not every “Spellcaster” is strong in the early game, but every “Spellcaster” can dominate a certain state of game with their kits (Aphelios is special here because he relies less on his mana and “spells” and more about his ammunition and what guns he has and how he uses them but it is still the same idea in my opinion).The downside of playing a “Spellcaster” is pretty similar to the downsides of a mage: If their spells are on cooldown or if they are out of mana, the damage they can deal is way lower than at their best.If you play a “Spellcaster”: Play around your cooldowns and mana. Use your spells to deal as much damage as possible, back off and then go back in when your cooldowns are back up. If you play against a “Spellcaster”: Make use of cooldowns and the enemy being out of mana. If you see them waste their spells, go in and blow them up. Tank Shreds What is a “Tank Shred”?A “Tank Shred” is a marksman who´s main damage comes from effects which get applied with every auto attack. The most common examples are: Kai´Sa, Kalista, Kog Maw, Varus and Vayne.“Tank Shreds” usually have spells in their kit which allow them to deal bonus damage with every attack/ every specific attack numbers. For example: Vayne does bonus damage with her W every three hits, Kai´Sa applies bonus damage after stacking 5 hits of plasma.Almost every time “On-Hit User” go for the same to items: “Krakenslayer” and “Phantom Dancer”. The reason for that is that “Krakenslayer” deals bonus damage every third Auto Attack and “Phantom Dancer" buffs your attack speed by 30% after attacking 4 times. Their Itembuilds rely mostly on attack speed and their effects per attack so the damage per attack is low compared to other marksmen. The longer a fight goes, the stronger a “Tank Shred” gets. If you play a “Tank Shred”: Play around your stacks. Depending on how much stacks you need, try to fight as long as you need. As Vayne play around your three hits, as Kalista try to stack as many spears as possible and then execute the enemy with your E “Rend”. If you play against a “Tank Shred”: Be careful of long trades. Since “On-Hit User” get stronger with longer trades, limit yourself to do short trades to deny their strength and reduce their hp before you all in them when they can´t make use of long trades anymore. Hypercarry: What is a “Hypercarry”? A “Hypercarry” is a marksman who builds items with “critical strike chance”, the exception here is Kog Maw. The most common examples are: Aphelios, Ashe, Caitlyn, Draven, Jinx, Jhin, Sivir, Tristana, Twitch and Xayah. “Hypercarries” rely on their “critical chance strike” to deal high amounts of damage with every attack. Critical attacks deal 175% damage instead of the usual 100%. By building “Infinity Edge” the damage gets further increased to 210%. These Marksmen usually buy at least 3 items with “critical strike chance”, with “Infinity Edge” being the “Core” of the build.“Hypercarries” usually get to their strongest point quite late in a game. They need time to farm gold to get their items but when they got them, they outscale most other Marksmen classes.If you play a “Hypercarry”: Try to play safe early on (Only exceptions are Draven and Cailyn depending on match up) and try to farm as much gold as possible to get to your items fast and then crush the game by killing non tanks with 2 or 3 hits.If you play against a “Hypercarry”: Overpower them early on before they can stack up their critical strike chance since their high damage output is based on “luck”. The item parts for “infinity Edge” are quite expensive so try to punish that by forcing them into bad recalls. Utiliity: What is a “Utility” marksman? Utility marksmen are marksmen who´s kit revolves around their team for the biggest effect. The most common examples are: Ashe, Kalista, Sivir, Senna and Varus. They all have an ultimate which needs the team to be useable/ for the best use. They got spells for “the greater good” than just using all of their spells for winning a 1v1. Ashe can catch out a target with her ultimate, Sivir boosts the whole team with movement speed which allows them to either gap close fast to get a good engage or disengage without getting caught that easily. Kalista even need her Oathsworn to activate her ultimate and the W passive (bonus damage if she and her sworn hit the same target in a short amount of time) so she depends even more on her team/ oathsworn to be nearby. To be fair, Varus Ultimate isn´t as “good” as Ashe ultimate due to its range, but on the other hand it provides a possible bind onto all 5 targets and can disrupt the enemy formation pretty well. If you play a “Utility” marksman: Play around your team. Use the fact that your champion is best when having back up or when trying to make a play/ making the engage. Don´t hesitate to use your ultimate to get a catch on an enemy in the mid- to lategame since this can lead to a free baron, turret or maybe even nashor. Stick with our team and create openings to decide the game in your favor. If you play against a “Utility” marksman: Be aware of the possible sudden engage by the enemy team using their marksman ultimate. As a tank try to stand in front of your team to “eat up” the ultimate if needed so your carries are still able to respond in a fight and don´t die in the first 2 seconds. Try to catch the marksman off guard and alone (the best would be a pincer attack), so he as to blow his ultimate to escape from one side just to die to the other side and create a 4v5 scenario for your team with the marksman being dead or back to base. The Triangle of Support: There are quite a few Supports in the game so there are a lot of different match ups and how a lane can play out depending on who you play against who, etc. This is a rough outline to group supports in a class, what they are good at and what they struggle with if played correct and how it should play out in theory. This “Triangle” shows the idea of who beats who Poke -> All in -> Sustain/ Peel -> Poke ( -> = Beats) All in “All in” supports like Alistar, Thresh, Leona, Nautilus, Pyke, Rell etc. excel at going in till either one side is dead or has to back off. This kind of support beats “Sustain” supports since the “Sustain” supports don´t get the time/ chance to really make use of their shields and heals. Your heal won´t help your ADC if he´s going to die anyways. While they do have an advantage over sustain, they lose out against “Poke Supports”, because they don´t get the chance to all in due to the damage the lane already took by the poke of the enemies. The only chance for you to score kills in such a lane is by going in after coming of a recall so they didn´t have the time to poke you down. “All in” supports are usually picked with strong early game ADC to force kills and resources from the enemy and get your ADC as much gold advantage as you can early on in the game. Sustain/ Peel “Sustain/ Peel” Supports are champions who are able to negate damage due to their kits via shields and heals. Common examples are Janna, Lulu, Nami, Sona, Soraka. Their strong point is to keep their ad carry alive so he stays able to fight and farm in lane despite taking damage. They beat out the “Poke” supports because they can block the incoming poke via their shields (which can´t be dodged) and are able to deny the high aggression of the enemy botlane. In case of having a heal instead of a shield they can even restore health that got lost by poke if they were not in range or their spells on cooldown to deny the poke. A “Sustain” support is usually picked with a strong scaling ADC to make sure he survives the lane and get him to his items as safe as possible. For the "butthurt" people :D : As a subclass of "Peel" Supports we got the, let´s call them, "Warden" Class:"Warden" Supports are champions who protect their ADC by "thowing themselves between their ADC and the enemy". They wait for the enemy to engage and then counter after the enemy blew their shots to get back at them when they try to retreat. Common examples are: Braum, Taric and Tahm Kench. Their strong point is that they are able to take a punch while offering safety for their allies from enemy champions that try to "dive onto them".They beat the "All in" Supports at their own game because they abuse the fact that the enemy is trying to use their strength and then "swap" their strength into a weakness when they failed. They usually play rather reactive than proactive since they rely on the enemy to step up first.At the same time they struggle against ranged match ups since they are easy to abuse for the enemy via poke. "Warden" don´t have a good way to deal with that kind of playstyle. Poke Poke supports are often times mages who went down from midlane to botlane, like Annie, Brand, Fiddlesticks (a jungler tho), Lux, Morgana, Senna, Seraphine, Vel´Koz, Xerath and Zyra. Each of them offers quite a bit amount of damage and range with their spells what makes them able to harass the enemy botlane from far away without fearing taking damage in return. Their goal is to harass people do death or to force them back/ to the point where they can´t fight and have to “forfeit” the lane in their favor.Keep an eye on your mana pool and cooldowns since “Poke” supports rely heavily on their mana to deal damage just like “Spellcasters”. If you play Senna out of this bunch of supports, since she has a sustain spell, you can be more aggressive and trade harder since you can heal back up ( take notice on how you use your Q, try to heal up your ADC and yourself and hit the enemy champions for best usage). For the same reason on one hand this kind of support beats “All in” supports since they deny the possibility of an all-in by the enemy because they are too low on hp to win the fight. You have to be careful regardless after an “All in” support comes back to lane because that is the best point in time for him to turn onto you.On the other hand they have a hard time against “Sustain” supports due to getting their poke denied or healed back up by “Sustain” supports. Try to bait out their shield or heal and then dump damage onto them so they can´t block the damage coming in and try to kill them before there cooldowns are coming back up. “Poke” supports can be picked with early game strong and weak ADC to either enhance the killpressure and the possible lead or to cover the weakness of a weak ADC so they get some breathing room. But if things turn bad they tend to be worse than the other support classes due to them being less “supportive” due to their kit. Synergies between ADC and Support classes Overall there are 3 ways to “build” a bot lane. Each way differs in their strengths and purposes and I will just call them “Comfort picks”, “Synergy” and “Compensation” to make it easier to understand. Comfort picks: “Comfort picks” is literally what you think, you just play whatever you are best at. This has the chance building a mismatch on bot lane if people don´t communicate a lot with each other because every player plays to his own tune. I bet you all already saw something like a Thresh + Vayne lane where Thresh engaged and Vayne just stood in the back, chilling her life and continues to farm while Thresh fights for his life. What went wrong? The bot lane probably didn´t talk with each other, picked whatever they wanted and now are playing for two different goals. Thresh wants to play aggressive and score a lead in lane while Vayne just wants to sit back and scale up. If they don´t “group” up and play together they are likely to lose bot lane hard. On the same time, because they picked their mains, they are more likely to perform well compared to playing other champions to “fit” something because they know their champion (damage, tankyness, kit, spikes, etc.). Synergy: Synergy is when you pick a champion that fits the playstyle of the champion from your partner, e.g.: Thresh-Lucian, Kog´Maw-Lulu, Ashe-Zyra, Draven-Leona. If you partner picks something that wants to get a lead early game you pick something that is strong early game to help him achieve his goal (winning lane), if he just wants to sit back, farm and scale up (on ADC side) you pick something that excels at peeling so your ADC survives the laning phase (Nami, Yuumi, Lulu, Braum, Tahm Kench, etc.) and can wreck the enemies later on. The downside of this “strategy” is when you can´t achieve your goal (either win lane or scale up) because then you are in a really bad spot. If you need 5-10 more minutes to hit your item spike as jinx or Tristana, Kai´Sa, etc. the game might be over before you get there and if you lost early game as someone like Lucian, Miss Fortune, Lethality Varus, Caitlyn, etc., depending on match up you might get outscaled by the enemy and will “lose” to their advantage due to their kit later on. If you play against another early game champion, he might snowball the lead onto other lanes so your whole team starts losing, etc. Compensation: Compensation is pretty specific and usually works only in one direction and that is the Support compensating the ADC in the early game. The Support should play a poke/mage support to do this since these champions are very strong in lane and that´s when they want to shine. The poke support has the “duty” to get/ create openings/ advantages for his scaling ADC so he might scale earlie has an easier laning phase. A scaling ADC who can´t get touched is a happy ADC, even more if he gets a few free kills. The Support shall make the lane more “competitive” so you are able to put more pressure on the enemy team as a whole (if their ADC has to recall 24/7 he can´t do shit + it forces their Jungler do something). Problems will occur if the Support dies while trying to get advantages since he can´t really expect help from his [still] weak ADC. This playstyle requires a lot of work/skill from the Support since he has to do the main work in lane while he can´t afford f*ck up. If he f*cks up, he lost bot lane single handily and maybe even the game. To the question: “Can you compensate an early game ADC with a late game Support?”:Hardly. Most "late game” Supports would be “Sustain” Supports since they excel at keeping their team alive and allow their carries to dish out the damage they need to do. Even if you peel a Lucian really well, chances are bad that he will carry a team fight compared to a Jinx if they are on even terms. Edit: Feel free to argue or comment as much as you like, just by doing that I got what I wanted:People thinking about it
Hi fellow summoners, here is a guide that I wrote a few years ago and kept updating from time to time. It is not perfect and only basic (might be I forgot to add a champ or 2 to be honest but I tried to include every champ, also some stuff might be a bit outdated, I´ll try to fix it up if I find something): Edit: Before you read any further and be like "Eh but this and that combination isn´t really good because this champ favors this and that blablabla...This guide is meant to show Concepts of how it is supposed to be in general.You always have to adapt depending the match up, player skill, etc. Types of Botlanes Everyone knows it: Botlane is a case of its own. With more than 40 different champions played on Botlane, there is a huge amount of possible match ups and types of lanes. This article is meant to categorize the usual Marksmen played on Botlane to give you an easy to find weaknesses and strengths of each Marksman.Please be aware that a champion can fit into several classes at the same time. For that we will divide the marksmen into 5 classes: “Lane Bully”, “Spellcaster”, “Tank Shreds aka On-Hit User” “Hypercarry aka Crit User” and “Utility” Lane Bullies What is a “Lane Bully?”A “Lane Bully” is a marksman who has strong laning capabilities and can dominate a lane if he does his job correctly. Most common examples are: Caitlyn, Draven, Lucian, Miss Fortune (most common in Low Elo) Senna, and Varus (Lethality Build). Each of them has strong laning power due to their kit: Caitlyn has the biggest auto attack range of all Marksmen LvL 1, Dravens attack damage is higher than anyone´s else, Lucian can burst down people in a few seconds due his double shot passive, Miss Fortune can zone people with her Q and deal monstrous damage, Senna has good range and built in sustain + her Q applies Glacial Augment and Varus with a Lethality Build can kill people with 3 Q´s. At the same time these Marksmen usually fall off in the late game (please be aware of Senna here due to her in build infinite scaling) due to their early power (to make them balanced) so they tend to lose more often if they can´t end the same fast.If you play a “Lane Bully”: Try to be aggressive early game and make use of your power to snowball the game into a fast win.If you play against them: Try to play safe and go for farm instead of risky plays. Spellcasters What is a “Spellcaster”? A “Spellcaster” is a marksman who relies mostly on his spells to deal damage/ effective.The most common examples are: Ezreal, Aphelios, Jhin, Lucian, Miss Fortune, Samira, Sivir, Varus (Lethality Build) and Xayah.“Spellcaster” put a lot of focus onto their mana management but on the same time they are able to put out a lot of damage/ control on the game if they have the mana they need for their spells. Not every “Spellcaster” is strong in the early game, but every “Spellcaster” can dominate a certain state of game with their kits (Aphelios is special here because he relies less on his mana and “spells” and more about his ammunition and what guns he has and how he uses them but it is still the same idea in my opinion).The downside of playing a “Spellcaster” is pretty similar to the downsides of a mage: If their spells are on cooldown or if they are out of mana, the damage they can deal is way lower than at their best.If you play a “Spellcaster”: Play around your cooldowns and mana. Use your spells to deal as much damage as possible, back off and then go back in when your cooldowns are back up. If you play against a “Spellcaster”: Make use of cooldowns and the enemy being out of mana. If you see them waste their spells, go in and blow them up. Tank Shreds What is a “Tank Shred”?A “Tank Shred” is a marksman who´s main damage comes from effects which get applied with every auto attack. The most common examples are: Kai´Sa, Kalista, Kog Maw, Varus and Vayne.“Tank Shreds” usually have spells in their kit which allow them to deal bonus damage with every attack/ every specific attack numbers. For example: Vayne does bonus damage with her W every three hits, Kai´Sa applies bonus damage after stacking 5 hits of plasma.Almost every time “On-Hit User” go for the same to items: “Krakenslayer” and “Phantom Dancer”. The reason for that is that “Krakenslayer” deals bonus damage every third Auto Attack and “Phantom Dancer” gives 30% bonus attack speed after stacking 4 stacks. Their Itembuilds rely mostly on attack speed and their effects per attack so the damage per attack is low compared to other marksmen. The longer a fight goes, the stronger a “Tank Shred” gets. If you play a “Tank Shred”: Play around your stacks. Depending on how much stacks you need, try to fight as long as you need. As Vayne play around your three hits, as Kalista try to stack as many spears as possible and then execute the enemy with your E “Rent”. If you play against a “Tank Shred”: Be careful of long trades. Since “On-Hit User” get stronger with longer trades, limit yourself to do short trades to deny their strength and reduce their hp before you all in them when they can´t make use of long trades anymore. Hypercarry: What is a “Hypercarry”? A “Hypercarry” is a marksman who builds items with “critical strike chance”, the exception here is Kog Maw. The most common examples are: Aphelios, Ashe, Caitlyn, Draven, Jhin, Jinx, Sivir, Tristana, Twitch and Xayah. “Hypercarries” rely on their “critical chance strike” to deal high amounts of damage with every attack. Critical attacks deal 175% damage instead of the usual 100%. By building “Infinity Edge” the damage gets further increased to 210%. These Marksmen usually buy at least 3 items with “critical strike chance”, with “Infinity Edge” being the “Core” of the build.“Hypercarries” usually get to their strongest point quite late in a game. They need time to farm gold to get their items but when they got them, they outscale most other Marksmen classes.If you play a “Hypercarry”: Try to play safe early on (Only exceptions are Draven and Cailyn depending on match up) and try to farm as much gold as possible to get to your items fast and then crush the game by killing non tanks with 2 or 3 hits. If you play against a “Hypercarry”: Overpower them early on before they can stack up their critical strike chance since their high damage output is based on “luck”. The item parts for “infinity Edge” are quite expensive so try to punish that by forcing them into bad recalls. Utiliity: What is a “Utility” marksman? Utility marksmen are marksmen who´s kit revolves around their team for the biggest effect. The most common examples are: Ashe, Kalista, Sivir, Senna and Varus. They all have an ultimate which needs the team to be useable/ for the best use. They got spells for “the greater good” than just using all of their spells for winning a 1v1. Ashe can catch out a target with her ultimate, Sivir boosts the whole team with movement speed which allows them to either gap close fast to get a good engage or disengage without getting caught that easily. Kalista even need her Oathsworn to activate her ultimate and the W passive (bonus damage if she and her sworn hit the same target in a short amount of time) so she depends even more on her team/ oathsworn to be nearby. To be fair, Varus Ultimate isn´t as “good” as Ashe ultimate due to its range, but on the other hand it provides a possible bind onto all 5 targets and can disrupt the enemy formation pretty well. If you play a “Utility” marksman: Play around your team. Use the fact that your champion is best when having back up or when trying to make a play/ making the engage. Don´t hesitate to use your ultimate to get a catch on an enemy in the mid- to lategame since this can lead to a free baron, turret or maybe even nashor. Stick with our team and create openings to decide the game in your favor. If you play against a “Utility” marksman: Be aware of the possible sudden engage by the enemy team using their marksman ultimate. As a tank try to stand in front of your team to “eat up” the ultimate if needed so your carries are still able to respond in a fight and don´t die in the first 2 seconds. Try to catch the marksman off guard and alone (the best would be a pincer attack), so he as to blow his ultimate to escape from one side just to die to the other side and create a 4v5 scenario for your team with the marksman being dead or back to base. The Triangle of Support: There are quite a few Supports in the game so there are a lot of different match ups and how a lane can play out depending on who you play against who, etc. This is a rough outline to group supports in a class, what they are good at and what they struggle with if played correct and how it should play out in theory. This “Triangle” shows the idea of who beats who Poke -> All in -> Sustain/ Peel -> Poke ( -> = Beats) All in “All in” supports like Alistar, Thresh, Leona, Nautilus, Pyke, Rell etc. excel at going in till either one side is dead or has to back off. This kind of support beats “Sustain” supports since the “Sustain” supports don´t get the time/ chance to really make use of their shields and heals. Your heal won´t help your ADC if he´s going to die anyways. While they do have an advantage over sustain, they lose out against “Poke Supports”, because they don´t get the chance to all in due to the damage the lane already took by the poke of the enemies. The only chance for you to score kills in such a lane is by going in after coming of a recall so they didn´t have the time to poke you down. “All in” supports are usually picked with strong early game ADC to force kills and resources from the enemy and get your ADC as much gold advantage as you can early on in the game. Sustain/ Peel “Sustain/ Peel” Supports are champions who are able to negate damage due to their kits via shields or heals. Common examples are Bard, Janna, Lulu, Nami, Sona, Soraka. Their strong point is to keep their ad carry alive so he stays able to fight and farm in lane despite taking damage. They beat out the “Poke” supports because they can block the incoming poke via their shields (which can´t be dodged) and are able to deny the high aggression of the enemy botlane. In case of having a heal instead of a shield they can even restore health that got lost by poke if they were not in range or their spells on cooldown to deny the poke. A “Sustain” support is usually picked with a strong scaling ADC to make sure he survives the lane and get him to his items as safe as possible. For the "butthurt" people :D : As a subclass of "Peel" Supports we got the, let´s call them, "Warden" Class: "Warden" Supports are champions who protect their ADC by "thowing themselves between their ADC and the enemy". They wait for the enemy to engage and then counter after the enemy blew their shots to get back at them when they try to retreat. Common examples are: Braum, Taric and Tahm Kench. Their strong point is that they are able to take a punch while offering safety for their allies from enemy champions that try to "dive onto them". They beat the "All in" Supports at their own game because they abuse the fact that the enemy is trying to use their strength and then "swap" their strength into a weakness when they failed. They usually play rather reactive than proactive since they rely on the enemy to step up first. At the same time they struggle against ranged match ups since they are easy to abuse for the enemy via poke. "Warden" don´t have a good way to deal with that kind of playstyle. Poke Poke supports are often times mages who went down from midlane to botlane, like Annie, Brand, Fiddlesticks (a jungler tho), Lux, Morgana, Senna, Seraphine, Vel´Koz, Xerath and Zyra. Each of them offers quite a bit amount of damage and range with their spells what makes them able to harass the enemy botlane from far away without fearing taking damage in return. Their goal is to harass people do death or to force them back/ to the point where they can´t fight and have to “forfeit” the lane in their favor.Keep an eye on your mana pool and cooldowns since “Poke” supports rely heavily on their mana to deal damage just like “Spellcasters”. If you play Senna out of this bunch of supports, since she has a sustain spell, you can be more aggressive and trade harder since you can heal back up ( take notice on how you use your Q, try to heal up your ADC and yourself and hit the enemy champions for best usage). For the same reason on one hand this kind of support beats “All in” supports since they deny the possibility of an all-in by the enemy because they are too low on hp to win the fight. You have to be careful regardless after an “All in” support comes back to lane because that is the best point in time for him to turn onto you.On the other hand they have a hard time against “Sustain” supports due to getting their poke denied or healed back up by “Sustain” supports. Try to bait out their shield or heal and then dump damage onto them so they can´t block the damage coming in and try to kill them before there cooldowns are coming back up. “Poke” supports can be picked with early game strong and weak ADC to either enhance the killpressure and the possible lead or to cover the weakness of a weak ADC so they get some breathing room. But if things turn bad they tend to be worse than the other support classes due to them being less “supportive” due to their kit. Synergies between ADC and Support classes Overall there are 3 ways to “build” a bot lane. Each way differs in their strengths and purposes and I will just call them “Comfort picks”, “Synergy” and “Compensation” to make it easier to understand. Comfort picks: “Comfort picks” is literally what you think, you just play whatever you are best at. This has the chance building a mismatch on bot lane if people don´t communicate a lot with each other because every player plays to his own tune. I bet you all already saw something like a Thresh + Vayne lane where Thresh engaged and Vayne just stood in the back, chilling her life and continues to farm while Thresh fights for his life. What went wrong? The bot lane probably didn´t talk with each other, picked whatever they wanted and now are playing for two different goals. Thresh wants to play aggressive and score a lead in lane while Vayne just wants to sit back and scale up. If they don´t “group” up and play together they are likely to lose bot lane hard. On the same time, because they picked their mains, they are more likely to perform well compared to playing other champions to “fit” something because they know their champion (damage, tankyness, kit, spikes, etc.). Synergy: Synergy is when you pick a champion that fits the playstyle of the champion from your partner, e.g.: Thresh-Lucian, Kog´Maw-Lulu, Ashe-Zyra, Draven-Leona. If you partner picks something that wants to get a lead early game you pick something that is strong early game to help him achieve his goal (winning lane), if he just wants to sit back, farm and scale up (on ADC side) you pick something that excels at peeling so your ADC survives the laning phase (Nami, Yuumi, Lulu, Braum, Tahm Kench, etc.) and can wreck the enemies later on. The downside of this “strategy” is when you can´t achieve your goal (either win lane or scale up) because then you are in a really bad spot. If you need 5-10 more minutes to hit your item spike as jinx or Tristana, Kai´Sa, etc. the game might be over before you get there and if you lost early game as someone like Lucian, Miss Fortune, Lethality Varus, Caitlyn, etc., depending on match up you might get outscaled by the enemy and will “lose” to their advantage due to their kit later on. If you play against another early game champion, he might snowball the lead onto other lanes so your whole team starts losing, etc. Compensation: Compensation is pretty specific and usually works only in one direction and that is the Support compensating the ADC in the early game. The Support should play a poke/mage support to do this since these champions are very strong in lane and that´s when they want to shine. The poke support has the “duty” to get/ create openings/ advantages for his scaling ADC so he might scale earlie has an easier laning phase. A scaling ADC who can´t get touched is a happy ADC, even more if he gets a few free kills. The Support shall make the lane more “competitive” so you are able to put more pressure on the enemy team as a whole (if their ADC has to recall 24/7 he can´t do shit + it forces their Jungler do something). Problems will occur if the Support dies while trying to get advantages since he can´t really expect help from his [still] weak ADC. This playstyle requires a lot of work/skill from the Support since he has to do the main work in lane while he can´t afford f*ck up. If he f*cks up, he lost bot lane single handily and maybe even the game. To the question: “Can you compensate an early game ADC with a late game Support?”:Hardly. Most "late game” Supports would be “Sustain” Supports since they excel at keeping their team alive and allow their carries to dish out the damage they need to do. Even if you peel a Lucian really well, chances are bad that he will carry a team fight compared to a Jinx if they are on even terms.
Extensive list of "improvement notes" I used to climb from Silver to Plat with Yuumi
I recently climbed to Plat for the first time playing nothing but Yuumi, and wanted to share some notes I compiled along the way. Ever since high Silver, after each game, I would try to think hard about mistakes I made, going back to watch the replay if necessary. If anything stuck out, I would make an "improvement note" in a text file. These really added up after a while, and I have pasted the entire list below. Those closer to the top are more recent. There may be a few typos here and there -- feel free to ask if you don't understand something.
When early game goes rough, you often start tunneling on immediate fights, and forget about vision set up around OBJECTIVES; try to calm down and think further ahead
Using Ignite+Exhaust on a seemingly isolated target while enemies are missing keeps baiting your allies to overcommit, and then die to the response
Basic: deep river wards are good against speedy junglers, but make no sense if your jungler is just about to take the crab in that same section of river...
In lane, highest payoff of mental energy seems to come from: 1) avoiding all CC; 2) hitting Qs (these add up!); 3) procing passive on enemy ADC while they last-hit
Reminder: continuing to lose 2v2's post-6 against Lulu in lane, even with significant HP advantage and good engages; stop underestimating her poly+R combo
When an ally is getting CC'd and potentially picked in an early invade, give them the heal and shield, then gtfo onto another ally; safer, and equally effective
Reminder: bush wards do NOT cut it against Hecarim, Nunu, Rammus, etc.; to be safe, you NEED a mid-river ward, and if possible, a control ward in your own jungle
With Tryndamere: even if he's fed, he's not a great anchor; your heals have anti-synergy with his kit, and may throw him off his ult; let him split if possible
Reminder: as games get later, not body-blocking a single Jhin W can mean ADC dies, which can in turn insta-lose the whole game on the spot
Best practice for ulting: ping your ult + target beforehand -> calculate best angle and fire -> continuously look for improvements using W and E for full duration
Missing P procs in crowded minion waves; try to better incorporate the target champion only key and use right-click on them
For first ward when on red side, putting it a bit further into the river, or bit left of the bush, will both give more time to see enemy jungler coming to gank
Reminder: whenever LeBlanc is anchor in a fight, you need to be holding space; crazy woman is constantly blinking, reverting, and cloning; very easy to get lost
When you get off to a really good start, you sometimes get too hype and want to perma-fight in lane; this is very dangerous if enemy jungle/mid are missing; careful
Weird aspect of Yuumi: perhaps because you often end up mainly supporting just one person, multiple teammates often feel useless; accept this and play, don't tilt
Against Sylas: in order to not get caught off guard by his CC and escape options, you MUST pay closer attention to whose ultimate he has
According to leagueofgraphs.com, my weakest stat by far is my gold income, relative to other Yuumis; seek out more quest procs -> get Moonstone sooner -> win more
If you're under 10% HP, just don't get off OR switch allies in any remotely hostile environment; sometimes weird effects proc and you just die to a light breeze
If you only have enough mana left for one heal, never use it to top off ADC, no matter how long they are; wait for right moment to use it to maximize MS/AS as well
Reminder: STILL forgetting to use heal when running it; try just permanently thinking about it?
Rather than wait out enemy CC before procing P, it's often better to ANTICIPATE ally CC, and then proc P during brief window where enemy can't retaliate
In a tight chase down on enemy target, E first to get your anchor closer, THEN Q to apply the slow; seems straight-forward, but you often mess it up
Playing a passive, safe lane is very coin-flippy (and boring), but against bad matchups (e.g. Thresh) that is better than trying to force an advantage and dying
When a teammate is tunneling and throwing, but doesn't seem outright tilted/toxic, try pinging them harder; may help snap them out of it
As games drag on and everyone tilts, both teams often seem to get dumber, regardless of who's winning; just chilling and looking for picks is weirdly effective
Even with Elder AND Baron, if your team doesn't have any tank/engage, and some members are weak, you can't just run it down mid; will have to split-push a bit to end
Reminder: if an important objective fight is coming up in ~1:30 min, you NEED to place wards there, back, and refill your wards; this is a critical responsibility
Observed: body-blocking works not just on Kaisa's W (missile), but also on her Q (burst), as some of the projectiles will naturally target you
Observed: if you are on Illaoi getting collapsed on 3v2, and she chills in a bush, the approaching enemies are in as much danger as you; stay calm, Illaoi strong
Observed: whenever anchor is backing, maximize downtime to scout whatever you safely can nearby, and W back to them at the end of their channel
Observed: you need to use W to laterally reposition during your ult more often; it's often key to rooting more enemies while your original anchor does their thing
Observed: you can proc passive on most forms of enemy clones, including Illaoi spirits
Observed: if enemy support keeps roaming and you can't follow, you should be attempting to freeze on enemy ADC
Reminder: you are a good tool for freezing waves; you can start tanking aggro if alone, then repeatedly apply aery to your ADC for free freezing
Observed: you are not utilizing Q to scout bushes enough; it's pretty cheap and can save a death
Observed: body blocking all types of enemy projectiles at the very last second is incredibly effective
Observed: if your ADC is absolutely going to be fatally hooked, and you can anticipate it, get off and take one for the team
Reminder: on ADCs like Ezreal and Tristana, if they get caught out and still have their dash, do NOT get off to proc P and then get left behind
Observed: on blue side, bush above red buff is a nice spot for an early control ward if you have a moment; try to use it more often
Client keeps resetting preference; ALWAYS make sure you have champion names visible over health bars, to prevent skins confusing you during key moments
Decent anti-tilt strat: after you make an "inexcusable" mistake, consider the game a well-deserved loss; then just play your best for your team, regardless of outcome
Against ANY type of engage/ambush/all-in lane opponents, just start E; you or your ADC keep giving up first blood from sudden, whacky shenanigans
When an ally makes you die, there will be a burning sting through your neck, stomach, and legs; if can feel it and not tilt, that's a major advantage over opponents
When a game is going well and there is no perfect support item to build, strongly consider building: mejai's, boots of lucidity, and redemption/mikael's
Major: you keep baiting in your ADC's with sudden exhaust+ignite on enemy ADC; instead, just ping they are ready and target, and let YOUR ADC be the one to initiate
In a way, every game starts as a coinflip either for or against you, just the degree varies; your goal: lose no games in your favor, and win those slightly against you
Reminder: you tilting leads to losses more directly than teammates throwing; enjoying or at least tolerating the game while losing is a very underrated "skill"
Even in high elo, good decisions are worth much more than perfect mechanics
10 minutes worth of smart lane trading can evaporate in an instant due to one slightly careless misposition; the game always hangs in the balance
Rage warding a new pink ward while your old pink ward is being destroyed is very rarely worth it
Reminder: don't blow your E for AS/MS alone unless there is zero danger of counter-kill; better to hold it for heal value in most cases
If possible, you want your lane to be a slow, safe war of attrition, not a violent fiesta of death
Reminder: when one enemy is uber-fed, you MUST save exhaust for them at all cost; doing anything else = directly lose the game
Reminder: ultimately, you will climb if you consistently outperform the enemy support; that means better lane trades, better vision, better objective/teamfight support
Against Rell/Tristana: if they hit level 2 first and all-in, they are capable of killing your ADC under tower, unless you start heal (!)
If your ADC gets hooked and locked down, try to time and aim your ult to root the enemy ADC just as the CC chain ends; this gives your ADC the best chance at escaping
After Moonstone, a point-blank Q can actually provide a critical heal to another teammate; in this rare situation, point-blank Q is good
Teamfighting directly underneath an angry Baron is not a good environment for Yuumi; his AA's alone can quickly kill you
Bad habit: when low HP ally is running, you keep trying to proc passive on the pursuer, and getting caught in hard CC; sometimes, it's better to just pray
When your team is winning early, it's fine to play safer, but don't play lazy; at the very least, keep hitting your Q's
Against any melee support, whenever their dangerous spells are on CD, HARASS the living hell out of them; show no mercy (though watch out for enemy ADC of course)
Too often, you "go down with the first ship" in teamfights; unless they're the sole carry, just let your anchors die; because if you die too early, then EVERYONE dies
Reminder: respect enemy burst more at level 2, regardless of their comp; you keep giving up first blood, stop that
If you are solo guarding while enemy ignores you and whacks your tower, treat them as a gold sponge; +20 per quest proc is great
Observed: on blue side, you can often soak lane experience at full value while in river bush, in order to better support your jungler invading enemy bot side
Observed: on blue side especially, if enemy jungler can't dash over walls, no reason not to ward a bit DEEPER in river on first ward
If your W gets put on CD, don't take potshot Q's while off; they are very unlikely to empowered hit, and you can be much more effective in a few seconds
Don't neglect landing your empowered Q's during key teamfights; the slow and extra damage are significant; keep one eye on your anchos, but aim it properly
Against Swain: fyi, his W (eye) has an insane range (5500+); also, his E (claw) has 850 range, and gives least time to dodge root at very tip, making it quite deadly
When you and your anchor get collapsed on in neutral territory, sometimes breaking off and running in opposite directions makes the double-kill impossible for enemy
Against Alistar: his flash-Q with ADC follow-up will 100-to-0 you through all countermeasures at all levels, just like Sett
Reminder: STOP getting off for random greedy P procs; you are throwing fights
For squishy ADCs like Twitch into CC heavy enemies, consider starting Mikael's; test it out a bit
If things are going south for your anchor, start looking for Plan B anchor immediately; slight delay can make a big difference
Consider P proc in teamfights as risk/reward; better to lose one anchor and continue the fight than lose whole game from getting hard CC'd and dying
In ~3/4 of games, someone on your team will be making attrocious decisions; if they're not playing with the team, do not encourage them with heals
When chasing and weaving in AAs, be more mindful of W CD; sometimes it is better to do nothing and just wait for Q
Reminder: when facing a tank support in lane, hard focus their squishier ADC with Q poke; if they all-in, hard focus their ADC in counter-attack
Against Malphite: if he levels up sapling first, then you probably want to start E; starting Q and then having your ADC get chunked low can be pretty rough
When games devolve into total fiestas, just sitting on whoever is farming mid is an okay principle; you're pretty good in ARAMs, and less likely to die in a pick
When you feel someone on your team doesn't "deserve" the win, just go on someone else who does; feels better, and sometimes it works out
When a carry is on a full rampage, just stay on them; no use trying to keep the whole team together, as the carry may dive in without you while out of sync
Your mid-laners keep getting killed by roaming enemy support; since you usually can't really match well, you must ping better
Against Sett: careful, his flash-E will not just chunk you at level 2; with his ADC, it can straight-up 100-to-0 you even through your E, potion, and ADC heal
Reminder: champ icons are safer to W to than champ models; also, you can't just W around in later teamfights once you've been chunked once; will explode
Against Lulu: if all her CDs are up post 6, you can't 2v2, even with HP advantage; she will just polymorph your ADC while ulting hers, and you will quickly die
Against Galio support: if possible, you want to poke down the enemy ADC with AP, while your ADC pokes him down with AD
Not tilting seems to make you play about 25% better, which is usually enough to turn a game
Reminder against Jhin: later in lane, his 4th shot or 4th bounce will chunk you for like 50% or more; imperative to keep track of and avoid these
Consider: roaming before end of laning phase often disheartens ADC a bit, especially if they get 2v1'd; try to ensure the roam is worth the mental toll
When an ally is "medium raging," just sitting on them and healing them a bit more than usual can actually seem to calm them down...
Reminder: on average, roughly HALF the players are better than you; if an ally is carrying, try just trusting them unconditionally unless it repeatedly backfires
Reminder: hold onto Exhaust, and put it on a dps carry, NOT a tank or support
Somehow keep getting stuck on the wrong side of the dragon/baron pit; again: stick to the member with dashes to avoid this
Unless grinding for wins, looking up teammates before the game often seems to make you play worse, like when someone is first-timing their champ, etc.
Late-game, try to save ignite for large threats with high healing, or those about to leave vision; don't just slam it on anyone unless it's the FINAL fight
Weird: if you ditch the carry before they die, they may believe they would have lived with you there, and int more; sometimes it may be worth dying WITH them??
If a teammate does something that makes you lose the desire to win, remember we're all ignorant in different ways; play for the moment and limit test
As soon as a player toxic pings once, mute them until at least late game; repeated toxic pings are sapping your desire to win
Play purely for improvement (win/loss due to team is meaningless!), until you feel you are at goal elo threshold; then play hard for the wins to try and reach it
Don't type after the match either, unless it's something all-around positive; not good for mental health
Major: sometimes you know your ADC is bad, but enemy gets low; in such cases, going in usually backfires horribly; just play safe, and do NOT fight with them
Pay closer attention to ebb and flow of minion waves for Q and P procs; there are certain windows when it is much easier to strike
Against Poppy: getting off or on in her W field counts as a dash, and will severely mess you up; never do that
Be liberal in your use of caution/danger pings; don't assume people see or understand obvious risks; this is your best chance of "improving teammate IQ"
If your ADC gets chunked horribly low and looks to back, don't bait them to stay with heals; good junglers will just dive and kill you before you can recover
Against Ekko: his W stun is telegraphed enough that you should never get caught; don't cut it too close either
Even when there is nothing to be body-blocked, getting off and getting aggressive can sometimes distract enemy enough for your ADC to escape in close fights
Pattern: your ADCs keep trading 1 for 1 in early bot lane battles; if possible, YOU should be the one dying in these trades, not them
There is an art to abandoning a teammate; heal them if they can get a kill, heal yourself if they are totally doomed, save heal if a new anchor is closeby
Some carries do NOT want your help (i.e. exp share) until late game, and will actively int if you force it; may need to play "suboptimal" to increase win chance
Boots of lucidity work surprisingly well after second item; CDR makes a big difference
Rare: potentially lost an entire game by hovering cursor too near a teammate while trying to get off to proc passive; be more precise
If enemy team has a single carry tearing through everyone, ping them hard whenever you see them in standoffs and throughout fights
In wild skirmishes, if you have ample health, things are really coming down to the wire, and everything is on CD, just get off and start AA'ing/body-blocking
Against Jhin: by mid-game, 3 ult shots will kill you; be careful not to get too carried away blocking; also, just stand still to block if possible, safer
If a hard carry anchor is destroying a T1 or T2 turret, and you can back, you can do so before it falls to increase the local gold going to your carry
General: at least once a game, you seem to make some completely questionable ult/exhaust/W decision; try to slow things down a bit and not make nonsense plays
Against Morgana: W is too slow to dodge her bind if she fires it from medium distance; give it more respect
When you have low vision and feel a gank may be coming, don't just ping once and hope your ADC wards; ping a lot, back off, and stay safe
The first honey fruit spawns between 6:00 - 6:30 near dragon pit; consider going to get it at 6:20 if safe
The wall-jumping blast cone spawns between 5:00 - 5:30; factor this into gank considerations
River ward placed at 2:30 will expire just as second ward comes online at 4:00; together this can give uninterrupted river vision until 5:30
When an ADC is not stepping up for your Q's to land, try pinging your target just before you fire; may help them get the message
Minor: when steering by map and hopping off to path to different ally, you keep hopping off in wrong direction (towards map); stop doing that
Still not used to running heal; when ADC takes ignite, try crossing your toes or something to remember
Unless you're at max mana, just do not shoot low chance/impact Q's in lane; your mana conservation is usually more important than your quest item
Talk as little as possible during champ select; much better for your mental
Especially when with jungler, need to be aware which of you revealed the ward, so that the other one can clear it for more gold; basic fundamentals
If ADC is pushing up with no vision, neither should you sit on them nor facecheck bushes; just BACK off, they can die alone if they insist
Against Neeko: she can be a surprisingly tough support to deal with; her emp. AA stings, her root is deadly, and her disguise can bait important CDs; careful!
Reminder: Wukong's ult continues to put your W on CD at bad times; whenever he is in the game, pay special attention for it
Consider getting an elixir of sorcery a bit more often if you sense both teams are tilted; one big win at a mid-game objective often makes the other team ff
Wasteful double-wards with allies happening fairly often; try to anticipate ally ward, or else ping your own ward and the spot beforehand
When there is clear down-time with no objectives, priority is: ward / rotate for possible picks -> back for more wards -> soak exp.
Leading up to a river fight, if no one else is placing control wards, pixel bush often get more mileage than dragon/baron pit; sweep pit and ward later
When you are below average level, melee minions actually take 2 tower and 2 AA's to kill
In poke-heavy lane match-ups, make better use of aery shield as a blocking tool; especially good for Tristana and Zilean delayed explosions
Roaming to mid briefly after first back often has surprisingly good outcomes; even topping off their HP, hitting a Q, and leaving can give them an edge
Immediately going for free passive procs should be second nature; keep them in mind always until they are
Poke a bit more conservatively in lane, and try to focus the same target repeatedly -- whoever seems worse at positioning/dodging
When someone ganks you successfully once, there's a good chance they'll try again by the same angle; ward accordingly
In skirmishes and teamfights, work on holding Ult for an extra second; the improved angle once people burn their dashes can be devastating
Quick hop offs to land Exhaust/Ignite still need significant work; focus extra hard when you anticipate needing to land summs at longer range
Reminder: competent enemy supports will just clear your vision on objectives before fights; better to set it up well ahead, and then back for more wards
Sometimes, you really don't need to be fast and flashy; just give the heals and wards and hit your Q's, keep it simple; otherwise, risk a rushed misplay
When there's Leona+Wukong right on top of your anchor going nuts, you just can't get off; CC everywhere
When going for picks, there may be no "perfect" ult angle, as they can just dash diagonally out; then best to ult to cut off the max amount of retreat path
When it's too dangerous to get off, a point-blank Q can proc moonstone renewer and give an emergency heal to a nearby ally
Reminder: when getting invaded through tribush on blue side, run DOWN around the rock outcrop; cuts enemy vision of you, and you can ward back over
Reminder: when alone and getting invaded on either side, you must E in the proper direction within about 0.5 seconds, or you should die unless enemy messes up
Against Yasuo: don't forget or underestimate his tornados; they move fast, and getting hit by one at the wrong moment can lose the whole game
Minor: just put support item on proper key to begin with; it doesn't shift when it upgrades
When AA'ing a tower, rather than mindlessly kiting back and forth, better to position in safest place, and then inspect the map/scoreboard
In lane all-ins, once you've used all your CDs, it's often best to just stand directly in front of your ADC and AA; if you die and they live, it's ok
"Hookshot" Q's that you can bend all the way behind enemy minions have very high hit chance; keep them in mind as priority method
With Ekko: avoid procing shield when he's likely to ult; very easy to get left behind
Generally, the deeper up the river you can ward, the safe you'll be; ward near the actual crab early if convenient
When behind, just stay calm, set up vision ring, and predict where/when enemy team is most likely to greed; be ready to punish
When taking Baron and things get hairy, best to stay on champs with dashes that can gtfo/turn more easily; do NOT start wandering around on your own
Sometimes ulting your anchor's target gets them killed; e.g. it's often much better to proc passive on Karthus and shield ally, than to immediately ult him
In teamfights, focus more on your OWN positioning; which side you hop off on to proc passsive can make an enormous difference for avoiding CC
If your ADC ints once, chances are high they will int again; be extra ready to ditch them
With Trist: ask her to ping before she all-ins, or rocket jumps in general; helps prevent getting left behind
Against Jhin: easy to forget, if he roots you with W, you will probably just die
Dying early in lane is worse than just the initial effect; frequently ADCs will rage and int themselves later in the game...
When enemy places a yellow ward in lane bush, get into habit of (E+)AAx2 and pinging it for ADC; can insta-clear with good reflexes
Consider pinging objectives a bit harder if team is greeding/unfocused
Against Nami: if she's smart, she will send her bubble into your dash path, dangerous; her poke also stings quite a bit, don't underestimate
If there is an early skirmish, start E; it just gets way better value than Q outside of lane
When the game is a total fiesta, with no one really carrying, just sticking on the ADC seems best; they CS and survive better with you around
Get in the habit of checking the scoreboard EVERY time you back; quick scan over all champ levels/CS/items
Try not to panic when you or your anchors facechecks a bush and gets ambushed; mashing buttons (other than E) is never the best play there
With Lillia: she's a great anchor for roaming picks, but can be awkward to sit on in teamfights; squishy, and can be hard to reach teammates in need
Against Thresh: while his Flash-Flay is deadly, you should be able to bait his hook okay while in W range of ADC, as long as you're ready for it
Take more care with your ult angle; a few degrees can make a huge difference, especially in moving fights and around choke points
Basic: if you know there's a control ward in bush, don't place a yellow in unless you know you can clear it; otherwise just directly feeds gold/exp to enemy
Ideal lane skirmishing is complex: want to hit emp. Q and both summs on best targets, have ADC benefite from full passive+aery+E, all while weaving in AA's
When running heal, need to pay extra close attention during dense teamfights; be sure to use it at a good time
In lanes that feel awful, try to be more patient; just help your ADC farm and get through it
In crazy burst fiestas, you may get more mileage out of Mikael's than Redemption; instant heal and cleanse on carry is more consistent?
With Katarina: she can and will jump all over the place in strange ways; use ult more in the general direction of the enemy, can even zone with it
Important: really need to keep better track of whether current anchor has flash up; keep getting stranded when they use it unexpectedly
Against Soraka: watch out for the root at the end of her E, it is very dangerous; you can't really side-step her Q, must use W to dodge
Against Irelia: she likes to use her stun soon after she ults; it's not safe to get off until you're sure it's gone
Jumping off and repositioning while ulting can be good, but you can also just get CC'd and have the ult canceled entirely; be careful
Against Blitzcrank: in lane, his hook costs ~1/3 of his mana, on a ~20 sec CD; play around these numbers more consciously
Against Jhin: body-blocking his W on your ADC can be huge, always be ready to do so
When people are greeding, and backing out very slowly, try to avoid going back in to heal them; it often encourages them to int
Against Fiora: just don't hit her with summs until you see her blow parry; it's not worth having one blocked
Start thinking about toplaner TP flanks more, and set up a ward at mid bush at least if one is possible
With Kindred: you cannot heal allies who reach the 10% threshold inside her ult, which lasts 4 seconds; wait until after the ult's ending heal triggers
Against Kai'Sa: try to anticipate and body block her W missile in lane; she often uses it to try to poke/kill your ADC
Stop burning Exhaust when you are obviously already dead
Do not gamble your life by solo warding bushes that enemy champs could quite possibly be in
Reminder: stop spamming wards; you get 3 yellows up at once -- think consciously about the best places to put them; know where yours are
With Katarina and Leblanc: just hold space in fights; otherwise it is very easy to lose track of where you are
Reminder: it is very rarely ideal to use Exhaust on enemy support -- main exception is in lane when they are damage heavy
Against Thresh: watch out for his Flash-Flay combo; you can't really react, and it is very deadly; staying far away in a bush is your best bet
Against Maokai: even if you can't clear saplings with W, consider trying to block some of the damage onto your ADC with aery shield
Regardless of if you feel hype, you need to feel out enemy bot's playstyle before going too ham
I keep confusing small champs (e.g. Lulu vs. Fizz) in crucial moments; turn on champ names above HP bars; pay attention
Against Hecarim: need to ward further up the river; bush ward will be too late
Hopping off a CCed teammate to continue a moving ult can be huge; similarly, W'ing between allies while ulting can root more enemies
When you see CS going to waste in any free scenario, get into the habit of grabbing it with AAs or Q
Against Seraphine: keep track of her echo counter, and make sure not to get rooted by the 3rd ability
In weird chaotic games where different lanes are stomping on different teams, focus extra hard on the high priority target/s
Reminder: wait out the initial shitstorm in full 5v5's before ally hopping; you will just get caught by random CC and explode
One Q can make the difference on a gank, which can swing the game; if jungler is coming, pay extra close attention to mana, CDs, and ideal target
Against Soraka: to win the poke war, try very hard to avoid giving her free Q's
Against Ezreal: body blocking either his W or Q is quite helpful for your ADC
Try not to fire ult from super inflexible positions; if enemies respond quickly, it may just get wasted
In games that are getting away, try harder to save ult for enemy shutdown
Reminder: greedy ward clearing loses games
Against Nautilus: his ult is worse than it seems; the knockup will often catch you while it travels to someone else, be very careful
When a gank is imminent, try NOT to hop off, so as to preserve CD on W
Tacking ALL enemy CDs in lane is too hard for now; just focus harder on those that CC you
Keep forgetting I can't proc my passive during R; be more careful about that
If an anchor does something that seems questionable/greedy, give one caution ping at least before just going with it
W off for a little extra distance, ward, then W back on
Don't lose focus or play scared just because you get chunked once in lane; stay proactive and stick to the plan
With Hecarim: his E and R often put him behind the enemy target: careful not to fire your ult in the wrong direction
Against Rakan: watch out for his snappy engage from long distance, easy to get caught off guard
If an enemy tank appears caught out, but enemy carries are missing, do not hard commit to killing the tank; doing so may throw the ensuing teamfight
Keep better track of which enemies are a real threat vs non-threat; don't blow ult and summs on non-threats (very impactful)
Keep track of GA's on own team, and play around them more intelligently
When W is not on CD (especially post level 11) and teammate is running for their life, consider helping shield them with aery procs; it can make the difference
If someone is getting turbo-focused by entire enemy team, dashing to them is probably unsafe...
Don't back when fight may be about to break out, even if you need items/mana
Q's continuing to miss in lane; teamfight awareness needs further improvement
Put indicator-aimed Q on an easier key, for long-range solo snipes; helps clean up random CS, tag dragon while approaching, etc.
Reminder: usually passive is easiesafer to proc on ADC, since they are more focused on last-hitting
Enlarge map, and spend 5 games where overarching goal is to keep track of enemy jungler+mid through laning phase, warding and rotating accordingly
Be aggressive as hell around levels 1/2 if you think you can get away with it; may confuse enemies and inspire own ADC
If you need to jump around to proc Moonstone in grouped chaos, use W on hero icons; VERY useful under certain circumstances
Treat pre-level 11 W as a majorly important CD; getting stuck off an anchor during an early skirmish can be game-losing
If team is overextending and not heeding caution pings, just start backing on your own, and see if they get the message
Weird: consider hopping off and moving around a bit when there's clear downtime in lane, to avoid tilting unstable ADCs for being "afk"
Try to keep track of whether anchor has hourglass/zhonyas; don't get off if you think they are about to use it
Pay closer attention to when enemy ADC is about to last hit; that's usually a safer time to proc passive
If safe, consider helping hit minions after procing passive at level 1; level 2 comes after 6th melee minion
Still having some issues with proper ability buffering and ally hopping during intense skirmishes; make sure you at least always know WHO you are on
Don't get impatient under turret; look for rotation plays when possible, but try to move more intelligently
Reminder: once again, hit by hard CC in lane = death = deserved loss
Be more intentional with warding spots; don't just slam wards for the hell of it; first think about where enemy is most likely to go
If things are falling apart / desperate, don't even bother trying to heal squishy non-carries in chaotic fights; just make sure the carry survives
Try harder to stay oriented and aware of surroundings during skirmishes; choose and commit to Q and R targets properly
Reminder: NEED to not get hit by hard CC in early laning phase; it is very, very bad
Refocus on not missing Q's in lane; while steering it, shaking cursor back and forth slightly seems to help counter enemy jukes
Against Maokai, be very careful of his W (dash) -> Q (shockwave) combo; it comes out fast, and if you get hit by either part, your W goes on CD
Against Varus, avoid healing ADC while they are inside the GW zone from his E (arrow volley), unless absolutely necessary
In mid-game, look harder for reset opportunities when you are out of wards and have some time until next objective
Never get knocked up by dragon, herald, or baron
In loading screen, try making a mental checklist of every enemy ability that will put your W on CD
Be more conservative with pink wards; try not to waste them in indefensible places while laning
Don't try to fire off Q when surrounded by enemy minions; it will just get blocked
Don't underestimate the strength of top laners who have just been farming all game as potential anchors
Refocus on optimizing ward placements, at the very edge of bushes using green dot indicator
Look for chances to hop between allies while ulting / Q'ing; remain aware of best time to E while channeling Q/R
Try to keep moonstone renewer and ardent censer procs in back of mind once owned
Get better at quickly warding across the thick wall into the red side botlane river bush
Try to be consciously aware of key abilities you should be ready to body block, like Ashe W, Cait R, Nidalee spear, etc.
Try not to bait teammates into sketchy situations with low impact Q poke in mid-late game
Be more cautious about upgrading Dark Seal into Mejai's if things are still volatile
Keep better track of cursor and anchor during chaotic teamfights; hold space more if attached to someone "blinky" like Katarina
Basic: be sure you have actually started attaching before buffering E
Be more careful with W cooldowns before level 6; do not attach/detach for no reason; be intentional; default state is attached
Identify the key Exhaust+Ignite target/s ahead of time
Be careful not to run out of mana at critical times by throwing out low impact Q's
Try not to jump off of champions with dashes that might be about to dash
Don't just throw out R to engage with no warning; ping intentions a couple seconds ahead of time
Use the "quick cast with indicator" green highlighted ward option to ward in edges of bushes; try to ward more quickly and usefully
Hope at least some of these are useful to fellow Yuumi fans!
Comprehensive Tier List for ADCs going into Patch 10.25
Disclaimer: I am Pour Some Juice (EUW), an ADC main who peaked D2 last season before taking a short break from the game. Whilst I haven’t played much ranked this preseason, I’ve been following stats websites and paying attention to which ADCs are strongest and why. With the upcoming patch having some pretty big changes for ADCs, I thought I would give a go at a comprehensive tier list of all ADCs, what makes them strong, and who to play with them. S Tier – These champions are very strong in (almost) any team comp and have a range of strengths and lack of weaknesses. Jhin (S+) – Despite the nerfs to his Q ratios and a couple of his items (Eclipse and Collector) these nerfs mainly nerf his waveclear more than his actual damage in teamfights. Also, with crit options being buffed, there is a chance these changes make up for the nerfs, especially the reduced cost of Rapidfire Cannon. Weaknesses: Jhin’s primary weaknesses is tanks. His lack of consistent damage compared to other ADCs makes it hard to take them down, especially with his build mainly being lethality. However, tank items are being nerfed and crit being slightly buffed, potentially making this weakness less apparent. If he falls behind his damage can also be pretty hard hit, but he has a decent amount of utility to make up for it, and it is very hard to put him behind due to his strong early game. Duos: Maokai > Janna > Nami > Leona > Swain > Thresh. These champions are very effective at utilising Jhin’s kit and complement him the best, but honestly his utility and damage mean he works well with most supports, so don’t feel afraid to pick other champions if you would prefer. I would say Braum is the only support that Jhin does not synergise well with. Miss Fortune (S) – Again, the Eclipse and Collector nerfs may vaguely hurt MF’s power, but again these nerfs are bigger hits to utility than they are damage potential. Unlike Jhin, MF received no specific nerfs this patch meaning she will likely remain very strong. However, she will not utilise the crit buffs as well as Jhin will (barring maybe the Essence Reaver buffs). Weaknesses: Much like Jhin, MF has a poor time dealing with tanks, but again with tank items being nerfed a little this might not be as bad. She can have a lot of problems against dive as well, as her ult makes her a sitting duck in teamfights. Duos: Leona > Maokai > Nautilus > Thresh > Nami > Janna. These champs have a good mix of AOE lockdown and damage that compliments her kit insanely well with sufficient peel to allow her to ult safely. I would say most supports work well with her other than enchanters with limited cc i.e. Soraka, Lulu, Karma etc as they are not as good at unlocking her very powerful ultimate nor can boost her laning phase. Kai’sa (S) – Buffs to crit items (especially IE) will benefit Kai’sa decently and she was already a strong champion before this patch. With small nerfs to other strong laning ADCs, her weakest part of the game will be harder to abuse and since Kai’sa is unlikely to get 100% crit due to wanting Nashor’s Tooth for the W upgrade, the IE buff will be very useful. With Phantom Dancer becoming even cheaper, there is a chance she might build this as a late game item as well. Weaknesses: Like mentioned above, her laning phase is her main weakness and if put behind she can be very weak due to how item reliant she is for her ability upgrades. She can also struggle into teams with a lot of range due to her own short auto range whereas she is very strong into typical front to back scenarios, so by avoiding these her biggest strength can be neutered. Duos: Leona > Thresh > Maokai > Galio > Nami > Lulu. CC supports are best for Kai’sa as they can make her laning phase stronger whilst enabling her well in skirmishes and teamfights, but meta enchanter supports are also good. She isn’t as versatile as the other ADCs when it comes to her support picks, especially since she doesn’t pair well with mage supports (although these aren’t very popular at the moment). A Tier – These champions have their clear strengths but tend to be more situational or have more exploitable weaknesses. Vayne (A+) – It was difficult to decide between Vayne and Kai’sa for S tier, but in the end I decided that Vayne is more situational than Kai’sa. She is basically a better front-line shredder and duellist but has an even weaker laning phase and has slightly less self-peel, making her more susceptible to getting one shot. Despite this, she is still a very strong pick especially into tankier teams and buffs to Phantom Dancer and Lord Dominik’s Regard will only help her with this. Weaknesses: She suffers from the same issues as Kai’sa, but at a worse level. Her damage early is very low unless she is allowed to just free hit the enemy, making it easy to put her behind early. Whilst she isn’t as item reliant as Kai’sa, she still is reliant on at least 2 items before she can start pumping out damage. Poke comps screw her over very hard and if the enemy has no tanks her main strength is gone. Duos: Lulu > Janna > Nami > Zilean > Thresh. Vayne works best with enchanter supports who can get her through laning phase and enable her in mid to late game teamfights. She can work well with some CC supports given they have adequate peel in their kits, but mage/poke supports are basically a no-go for her. Samira (A) – Samira is getting some decent nerfs this patch, knocking her down from S tier to A tier. Her passive only working on knock-ups will make her choice of support more restricted and her reduced lifesteal will make her ability to sustain huge amounts weakened. She will still remain strong in the right situations, and as long as the snowball starts rolling it is going to be very hard to stop. Her safety with her W and E allows her to dive in and out of fights easily and her early game will still be powerful with the right support. Weaknesses: Samira has a few exploitable weaknesses. Her W and E have very long cooldowns and baiting these out can be very important to killing her early game. Her lane is pretty good but not unbeatable, and not letting her snowball is very important. Her teamfighting when she isn’t ahead isn’t amazing and she can be shut down very easily by CC. Think of her like Katarina but without the ability to just sack her lane and roam around the map to get kills. Duos: Nautilus > Alistar > Thresh > Maokai > Leona > Nami. Due to her passive only working on knock-ups now, Leona especially has fell in priority, but she will still be just as strong with knock-up heavy supports. She doesn’t work great with most enchanters barring Nami and Janna, and she should never be picked with a mage support or support without hard CC. Ezreal (A) – Ezreal has remained pretty much the same this patch, the only real change being a slight nerf to his ability to proc Muramana, but he will remain a staple and safe pick for the botlane. Unlike most other ADCs, Ezreal spikes much better on individual item completions. Upon stacking Muramana and having Divine Sunderer, his mid game damage becomes very potent, and whilst he doesn’t scale amazingly, a good Ezreal player can definitely be a scary thing in late game teamfights. Weaknesses: Whilst Ezreal has a pretty safe laning phase, he is not the best 2v2’er and can struggle with waveclear early on. Pushing him under turret and not letting him back for tear (if he didn’t start it) or his sheen can make him very weak, allowing you to have a lot of pressure for your jungler and allowing your support to roam. Since he is strongest mid game, putting him behind early can be very damaging as he doesn’t necessarily have the insurance of other scaling ADCs. Duos: Bard > Janna > Maokai > Nami > Zilean. Ezreal doesn’t really excel with any support like the other ADCs we have mentioned, but he does like having supports who can lockdown or slow the enemy to make hitting his skill shots easier. Due to his safety and ability to farm from long range, supports who can roam well are a good match. 2v2 heavy supports are not recommended as his ability to win lane is pretty limited, unless he is against another bad laning ADC. Ashe (A-) – Ashe is a versatile pick which offers strong utility combined with decent consistent damage, a palatable laning phase and strong scaling. The only real change she is getting this patch is the nerf to Imperial Mandate likely making the standard crit Ashe build better, especially considering buffs to some crit items. Ashe’s main strength is her consistency and utility, meaning she can be useful even from behind. Weaknesses: Ashe doesn’t really have a super strong moment of the game, and at every point there is a more optimal pick for that moment. Her lack of mobility in such a high damage meta makes it easy to blow her up when caught out of position (Galeforce buffs may help her) Whilst her teamfighting is okay, especially with how much utility she offers, her ability to shred tanks isn’t great unless she really builds towards it. Duos: Janna > Maokai > Seraphine > Nami > Brand > Lulu. The first ADC on the list to not really utilise engage supports very well, Ashe prefers those who can compliment her poke in lane and just generally be a nuisance, whilst having good peel potential in teamfights. Enchanters can sure up her late game weaknesses, whereas poke supports can help her to win early to mid-game. She is pretty versatile when it comes to her support picks overall. B Tier – Picks which are situationally good but are average/sub-optimal in other scenarios. Lucian (B+) – Lucian will see some changes to his items this patch, but mostly it seems like buffs. A small buff to Essence Reaver will help an item that is already a strong pick for him, whilst the IE buff will make his mid game spike stronger. Kraken Slayer > Essence Reaver > Infinity Edge will be a huge mid game powerspike where Lucian excels. With the new items it honestly feels like Lucian is even pretty decent at killing tanks due to how well he uses Kraken Slayer. Weaknesses: Much like the other B tier champions, Lucian seems overly reliant on snowballing to be able to ensure a strong transition into the mid-game and it can feel like you’re on a bit of a timer due to his poor late game (although I think his late-game is decent is preseason). And whilst he has a good lane, it isn’t as good as Jhin, MF or Draven, and his short range means he can get beat out by long range ADCs such as Caitlyn and Jinx. But with a good laning phase, a good mid-game and with a couple of his core items being buffed next patch, there is a chance he can be a sleeper pick. Duos: Nami > Maokai > Janna > Thresh > Yuumi. Lucian ideally wants a support who can aid him in winning laning phase whilst helping him with his transition to mid-game. CC isn’t as crucial as some other early game ADCs due to his mobility and consistent damage, but it does allow him to safely dash into the fray. Being able to compliment his damage can also help, which is especially why Nami is very useful as she just adds so much more to his rotation. Tristana (B/+?) – Tristana is a pretty underrated pick right now but a lot of the time is overshadowed by Samira. They are both bursty, engage heavy, reset reliant champions who can snowball incredibly well when given the chance. The problem with Tristana is, whilst her late game is better than Samira’s, her mid game most certainly isn’t. If she can however get an early lead, she can dish out insane amounts of burst and demolish towers very quickly, accelerating her lead even more. Weaknesses: If Tristana gets put behind early she will become very useless very quickly. She offers very little in the way of utility and for her to be strong after lane it relies heavily on her ability to get a lead early. Her laning phase is decent but she can be countered by poke champions and if she cannot reliably get her bomb fully stacked her damage is pretty low. Her jump can also be very easily interrupted by a good support which can greatly hinder her. Duos: Nami > Leona > Janna > Bard > Yuumi > Taric. Supports with a mix of CC and peel are most useful for Tristana as they can utilise her ability to follow up on CC whilst enabling her to deal damage safely and buffing up her damage potential. She can work with most engage and enchanter supports decently but doesn’t necessarily excel with any specifics. Poke supports however perform very poorly with Tristana as they do not offer her the tools she needs to snowball. Draven (B) – The lethality nerfs are unfortunately pretty bad news for Draven. The Duskblade slow being removed is a big hit to his ability to run people down and he utilised the Eclipse shield best out of all ADCs due to his playstyle. There is a potential that the crit buffs can help bandage up some of the losses (Galeforce Draven could be a very real possibility) but he will still be worse off for it. His laning phase is still very powerful and he is the premier snowball ADC due to his passive, so getting a lead will make him near impossible to shut down. Weaknesses: Draven is the only champion in the game with a specific negative to dying, outside of the normal downsides, so if he can get shutdown early on it can be very dangerous, especially as his scaling is pretty poor. Picking either strong early laners such as Jhin/MF who can try and kill him early or very safe laners who can survive the lane are the ideal picks. His ability to kill tanks is also pretty limited and it can be very easy for them to jump on him due to his short range. Duos: Swain > Nami > Janna > Thresh > Nautilus. Draven’s early kill pressure means he works well with any support that can compliment that, especially those that can help him run down his opponent safely and add to his damage. A combination of strong laning phase with decent skirmish utility is optimal, or you can just pick Swain to make your opponent wish they had dodged. C Tier – Sub-optimal in almost every scenario; very limited situations in which they are useful. C+: Caitlyn, Senna, Twitch (AD), Ezreal (AP) C: Jinx, Aphelios, Varus (Lethality), Kalista C-: Twitch (AP), Kog’Maw, Xayah, Varus (On-hit) XD Tier: Sivir Thanks to those who read the whole thing, thoughts about the power of ADCs, my specific picks for the tier list, or the way I presented the information would be great, and I’ll try and reply to comments. A Tl;dr will be provided below.
Hello wildrift, I'm an EU player with around 100 hours spent in the game already and previously played league ever since season 1, my question for you all here is in the title. I really enjoy playing any champion and any role, with the least preference going to ADC, I'm most comfortable in the jungle but I don't always feel the energy to jungle so I'll go baron lane or support in my lesser effort games. I seem to be struggling to pin down a main, I have enjoyed playing shyvana, Dr mundo, graves, Garen, Lulu, braum, Janna, lux.. to name a few One of the main reasons I tend to not be able to stick to a champion is realising that champions weakness, or also feeling at selection phase that the champion will be trash In the particular match up. For example if you first pick garen you're highly likely going to lane against a vayne. Or picking Dr mundo as jungle and running into a varus/vi combo. The weaknesses of a champ often makes me try and pick to synergise with my team and avoid as many counters depending on the enemies picks, as long as I am not first pick.. Though this has led me with 300 games played with my highest champ having 30 matches only.. Anyway, TLDR, read title...
S tier - Graves, Xin Zhao, (Gragas - just because he is the best lee sin counter)
A tier - Master Yi, Amumu
Mid lane:
S tier - Zed, Ahri
A tier - Akali, Fizz, Orianna
ADC (dragon) lane:
S tier - Jhin, Jinx, Vayne, Varus
A tier - Ezreal, Kai'Sa
Support:
S tier- Seraphine, Blitzcrank
A tier - Alistar, Braum, Janna
Here's my reasoning for the S tier champs:
Camille - Very hard to master, but is one of the best champs once you know how to play her. Amazing at 1v1's and great splitpusher. All-round good at every stage of the game.
Darius - Lane bully, wins almost all matchups early-mid game and is hard to gank since he can 1v2 easily. Pretty good at splitpushing too with auto+w+auto. But post-laning, he is easily kiteable.
Lee sin - #1 champ in the game rn. Riot removed the need for a target for his safeguard so it's literally just a pure dash (WITH A SHIELD) which gives him insane mobility and set up potential with his ultimate. Also a very good duelist, he has very little weaknesses.
Graves - Good duelist, good clear, good splitpusher and scales well into late game, making him an all-round great champ at all stages of the game
Xin Zhao - Prenerf he was on Lee Sin levels of strong but he is still relatively strong even after nerfs. Great duelist and amazing gank potential, falls off a bit late game though.
Zed - Mechanically hard, but damage is nuts - landing a full combo can 100-0 someone through barrier. May struggle a bit early during laning but mid-game+ is where the champ really shines with his elimination threat.
Ahri - Easy champ to play, has good waveclear and relatively easy 100-0 combo potential + decent mobility.
Jinx, Vayne - Late game item-reliant champs in a mode where you get gold very fast means they get to their powerspike pretty fast and they have insane carry potential.
Jhin, Varus - Utility ADCs are also very strong in WR as their set up potential is huge, and their teamfights are amazing as a result, especially post-laning when teamfights make up a majority of the game.
Seraphine - Her ult is broken in WR, single strongest ability that can literally win the game. She is also a mid-late game champ and since you get gold fast, she gets to her powerspikes way faster
Blitzcrank - Hook is also one of the strongest abilities in the game and can catch people off-guard. He can snowball the lane very easily, and since there are only 4 minions per wave they have less room to hide
Of course this is all just my opinion on the games that I've personally played so far so I might be wrong. Any thoughts and disagreements would be greatly appreciated
Each Special move used in the entire series so far (As of Prowling Anxiety) in order.
Crippling Depression (Varus) First Appearance: New Varus Build Use: Buffering the Ultimate while flashing to get more range on it Fun Fact: Varus' special move list is called The Arsenal of Abnormalities Psychotic Anxiety First Appearance: Understanding Botlane Use: Using flash to curve Pyke's e for style points or to gain more range to catch enemies just out of range Autism Zone First Appearance: Lethality Pyke Use: Allows Papa to increase his Chromosomes tenfold for a short amount of time but is useless unless Papa already has a large amount ready. Fun Fact: The name was later changed to Asberger Syndrome due to Copyright and Papa wanting to make a callback to the Nexus Blitz filler episode and was changed to only be allowed to access one at 80% or more autism level. Forgotten Dememtia First Appearance: Lethality Pyke Use: Papa dashes with his E and uses his R to curve the phantom so it hits his opponent. (Not a special move) Pink Pyke Cloak First Appearance: ppp Use: While wearing the Pink Pink Cloak Papa gains the power of gayness becoming so powerful that no words in the human vocabulary can describe him forcing the narrator to go silent while Papa wrecks his enemies Fun Fact: I will be including characters different forms on this List. (Not a special move) Blood Moon Pyke Skin First Appearance: Blood Moon Pyke Use: While in this form Papa's chromosome power is boosted however it requires a large amount of chromosomes to remain in this form. Fun Fact: In order to gain access to this power Papa had to join the Blood Moon Clan and perform the ritual of paying the 5$ lifetime membership fee. Crippling Depression (Pyke) First Appearance: Pyke is very weak and definitely needs the buffs. Thank you League of Legends! Use: Using flash to buffer the use on Pyke's q to get more range. Menacing Menpause First Appearance: Pyke is very weak and definitely needs the buffs. Thank you League of Legends! Use: A 3 hit combo of Q, E backwards, Tiamat (or just a regular AA depending on the season) to proc Electrocute to get his target low enough for an execute with his R. Fun Fact: This move probably changed the most during the series as its core component of Tiamat and sometimes even Electrocute were removed depending on how viable they were on Pyke. It is also the most usable of Pyke's Weapons of Disorder as it doesn't require flash or too many chromosomes. Epileptic Epitaph First Appearance: Clean Combos Use: Allows Papa to see 10 seconds into the future. Papa can spend more chromosomes to see farther. Papa must already be at high chromosome levels to use Epileptic Epitaph although the exact level vary based on different translations, manga, or anime. Fun Fact: Although it first appeared in Clean Combos Epileptic Epitaph was only scarsley used in episodes like The Duty of a Carry, Tenacity Stacking etc. and it didn't even get its name until Auto win at level 16. (It was just called precognative ability until then). Chromosome Stealing First Appearance: BAN SYLAS Use: Being only usable by a select few characters It allows them to steal the chromosomes of other characters and gain the power of them. Fun Fact: This ability was first used by Sylas and is the main reason he is my fav character. No other character (yes even Evil Morde and Evil Papa) made me feel so much dread when they appeared. The way he just ruthlessly stole WhyGuy's chromosomes still gives me chills each time i watch the episode. There are only 3 characters who have demonstrated having innatley having this ability (Sylas, Papa. Evil Papa). The Snap First Appearance: Tenacity Stacking Use: At the Cost of 50% of the League playerbase WhyGuy can skip his Promos. This only works if Papa has been in The Hardstuck Zone for atleast a month and if Papa recieves a comment asking for more cliffhangers. Shining Jaundice First Appearance: Well Designed Item Use: Using either the Stopwatch or Zhonya's Hourglass the user's skin becomes golden protecting them from any harm for 2.5. Fun Fact: Anyone can use this special move and it was used throughout the entire series but first got a name in the episode Well Designed Item. Lazy Editing First Appearance: Return to Masters Use: At the cost of 88% Autism level WhyGuy can erase the process of a game skipping it entirely. Fun Fact: Papa's most costly move which has only been used once in the entire series so far. Death Realm Warp First Appearance: Well Designed Rework Use: Usable only by the current Ruler of the Death realm (Currently Mordekaiser) it allowes them to warp themselves and 1 other person into the death realm for 1 on 1 combat within a confined space Fun fact: It's time for most peoples favorite villain: Evil Mordekaiser! While I personally like Sylas more, the sheer power Mordekaiser presents from here on out towards the entire series unquestionably makes him a very close second. Attention Deficit Hyperactivity Disorder (or ADHD for short) First Appearance: Well Designed Rework Use: A move created by Papa specifically to counter Morde's Death Realm Warp which puts his body in constant motion becoming UNCONTAINABLE. Fun Fact: One of Papa's most worthless moves due to only being a counter to 1 specific thing makes this move very weak. But the fact that someone forced Papa to create an entirely new move speaks volumes for Morde himself. What a shame that this move is very easily countered. Tourettic Transition First Appearance: Pyka and Sona Bot Lane Use: At the cost of Autism Levels Papa can skip anywhere betweeen 10 seconds and 20 minutes of a game. Fun Fact: Like Epileptic Epitaph this ability appeared a long time before it actually got its name in Harvesting my adversaries with Dark Harvest Pyke. Crippling Anxiety First Appearance: Pyka and Sona Bot Lane Use: A combo move where Papa and Varus combine the moves Crippling Depression and Psychotic Anxiety to form a new even more powerful move. Fun Fact: This is the very first combo move used in the series and I must say that it's pretty cool. Dead Weight First Appearance: Mordekaiser's Revenge Use: This move enhances the users desire to strategically iINT without getting banned Fun Fact: This move is most often used in the series by villains and very rarely by allies of Whydra. Radiating Retardation First Appearance: Dominating with Domination Runes Use: The users chromosomes increase by 3 for every second that passes while in this state. Fun Fact: This move can be techincally used even at low Autism Levels but due to it's high cost when you leave this state it's very unsafe to use it while below 90% Autism Levels. (Not a special move) Project Pyke Suit First Appearance: PROJECT: Pyke Use: When wearing this cybernetic form Papa stays at a permanent 80% Autism level and has a permanent Epileptic Epitaph installed. The suit also has a built-in casette player and a navigation assistant. Fun Fact: Papa rarely uses this suit after its first appearance even after it was cleansed of the virus due to the fact that Papa prefers the risk of losing Autism levels for the reward of more than 80% than the safetey of a permanent 80%. Evil WhyGuy also wears a pink chroma on his suit to combine the powers of the PROJECT Suit and the ppc (Pink Pyke Cloak). Cybernetic Anxiety First Appearance: Mama vs Papa of Realm 51 Use: PROJECT Pyke's version of Psychotic Anxiety. Fun Fact: We don't know which of the 2 moves is stronger but my guess is it depends on the amount of chromosomes the current user has. Technostressing Depression First Appearance: Mama vs Papa of Realm 51 Use: PROJECT Pyke's version of Crippling Depression. Diminishing Discrimination First Appearnace: League of Legends makes me sad Use: After landing her Q Mama smashes her keyboard with utmost finesse dealing massive damage and enlightening teammates that Supports should not be underestimated. Fun Fact: Mama has decided that instead of focusing on various diffeerent moves for different situations she will just perfect 1 move that can be used in any situation. I am still sad that this means we will most likely never see the other moves in the Feminist Movement though (Whining Wamen, Bobcut buster, Entitled Endurance). Cultural Appropiration First Appearance: Swain OP! Must ban instead of Pyke Use: By becoming a bird himself Papa enducated uncultured 2 birds with his might showing them the power of Swain. Fun Fact: I only put this on the list due to a YouTube comment as I don't even really see this as a special move. Vision of Whydra First Appearance: YouTube comments made me a better Swain player Use: Thanks to the help of all Swain mains within Whydra Papa unlocked his 2nd move in The Communist Manifesto where he hits an enemy with his full power W changing the game according to his vision. Fun Fact: Welcome to Swain's own set of special moves: The Communist Manifesto. Cold War First Appearance: Game Changing Snipes Use: With the help of a german science device, Papa shoots out icicles while in his ultimate form running at them with Appreach Velocity. Death Defying Time Skip First Appearance: Deadliest Weight Use: With the help of an Ad Papa skips his own death Fun Fact: Once again I am hesitant to even include this as it is more of a flashy way of using Tourettic Transition. Blighting Vasectomy First Appearance: The Arrow of Retribution Returns Use: Hitting an enemy with a fully charged Q while his W is up to completely destroy a far away enemy Crippling Vasectomy First Appearance: Autofilled Varus Mid Use: Similar to Blighting Vasectomy but now with Flash added in for more range. Sniping Seizure First Appearance: Sentinels of Light vs Shadow Isles Use: Senna shoots a blast of combined Light and Darkness at a far away low hp enemy killing them with so much power that PaMa (Papa and Mama) undergoes a short seizure from the satisfaction. Reverse Your Kill First Appearance: Insane Healing with Fleet Footwork Use: Using Piercing darkness while imbued with the power of Fleet Footwork, taste of Blood and Adent Censer, Senna overcomes the weakness of being squishy with massive healing powers. Wildfire Windup First Appearance: AP Maokai with Ocean Rift is Free Win Use: A combo of TreeGuy's non-ultimate abilities starting with Twisted Advance, Brambly Smashing his target near his Sapling burning the target's body on a molecular level so fast like a Wildfire Fun Fact: Behold TreeGuy's special moves: The Armaments of Nature! Forest Grump First Appearance: AP Maokai with Ocean Rift is Free Win Use: TreeGuy's version of Crippling Depression where he flashes and then Twisted Advances for a suprise root. (Not a special move) Reforest Frustration First Appearance: AP Maokai with Ocean Rift is Free Win Use: A passive ability where WhyGuy's chomosomes sync with nature giving him more options to plant empowered saplings while frustrating his enemies. Rheumatic Roots First Appearance: AP Maokai with Ocean Rift is Free Win Use: Using Nate's Grasp out of vision to catch the enemy off guard and root 3 or more enemies. Fun Fact: This move is best used when contesting Objectives. (Not a special move) Amazon Bushfire First Appearance: Bites the Bush Use: Used by Evil Papa to burn the entire Rift reducing the amount of bushes and limiting TreeGuy's power. Bites the Bush First Appearance: Bites the Bush Use: Using Epileptic Epitaph Papa forsees someone entering a specific bush at low health and plants a Sapling in preparation to utterly annihilate them. Fun Fact: This easily lands in my top 5 moves just for the amazing effects the anime used to show it's power. Psychotic Assault First Appearance: Getting my Pyke back in shape Use: A variation of Psychotic Anxiety where he hits someone with his q before his e to do more damage. Forgotten Dementia: Ultima First Appearance: OMNISTONE Use: A variation on Forgotten Dementia which involves Pyke's Q Pedophiliac Predator First Appearance: OMNISTONE Use: WhyGuy's pedophiliac tendancies spread across the Rift warning any nearby enemies that enter his vicinity. Sedentary Stroke First Appearance: Easy Executes with Dark Harvest Use: By standing completely still Papa managed to perfectly blend into the background Crippling Counter First Appearance: Omnistone Sett Use: By filling Sett's testosterone gauge up to 75% papa blasts his enemies in a wide radius dealing true damage to those caught in the middle Fun Fact: Meet Sett a.k.a. Testosterone Furry Paraplegic Pursuit First Appearance: Hexflash Powerspike Use: A fully channeled Hexflash followed by a burst of movement speed from Nimbus Cloak, Celerity and Sett's Q Prowling Anxiety First Appearance: Prowling Anxiety Use: Extending the reach of Psychotic Anxiety with the use of Prowler's Claw
I ranked every champion based on how well their kits let them use Prototype: Omnistone.
Hello! So recently as a personal challenge, I decided to try and climb as far as possible using only Prototype: Omnistone, on any champion I pick, but before I started doing that, I wanted to rank a personal tier list of who can use Omnistone the best. This would help limit my choices to champions that could serviceably use the keystone. Note: These aren't definitive, and arguments can be made on behalf of certain champion placements. This is just my personal opinion. These also do not consider individual champion matchups, just how well each champion's kit can utilize Omnistone. If you're gonna run into SoloQ with these champions and Omnistone,practice it in normals to get a feel for it. This is an ASTRONOMICALLY LARGE POST, I WILL NOT DETAIL EVERY S-TIER PICK HERE, ASK ME FOR SPECIFICS. TL;DR: Look at the tierlist below, or use this link, I'll include some in-depth explanations for how I reached each conclusion, but if you want to know about any S, A, B, or C-tier placements, just ask and I'll tell you. If you want to know a specific champion's point distribution, ask me! If you want build suggestions as well, let me know!
S-tier champions have kits that can maximize the effectiveness of nearly every keystone, with only a few that are sub-optimal, and with no more than 1 or 2 useless keystones. Omnistone can be considered one of their best choices,
A-tier champions have kits that can either use every keystone moderately well, or can use most keystones well, with a few sub-optimal/useless keystone choices. Omnistone is a good choice most of the time, only bad in counter matchups.
B-tier champions are much more limited on keystone choices, either based on their kits limiting the effectiveness of auto attacks (Azir's soldiers), or due to have a weak rotation that scales poorly with multiple keystones (Brand, Blitzcrank). Omnistone is only a choice when the matchup and game state allow it.
C-tier champions generally can only use at max 2 or 3 keystones effectively from Omnistone (they tend to be primarily melee engage/peel supports). Their kits are either too hard locked on defensive aspects (Braum), or leave themselves with nothing after blowing an initial rotation (Alistar). These champions should avoid Omnistone.
Bannable-offense tier exists only for Yuumi. I'm serious, I'm tried it. You wanna get banned? Go Omnistone Yuumi. You'll be about as useful as a wooden support beam made of termite infested, rotten wood. You probably would be more useful hopping into discord with your AD duo, whispering sweet nothings about in their ear, while you convince them to play 4v5 because uwu they have a big bulgie wulgie you'd like to *glomps* on. Do not play Omnistone Yuumi.
Points distribution:
Points were assigned based on one of three factors:
Keystone is extremely easy to proc and the champion can get high effectiveness out of it:
1 point
Keystone is at least usable, but isn't the best in every situation, or in every build scenario.
0.5 points
Keystone is usable, but useless on the champion, or the keystone is unusable.
0 points
In addition, champions could receive anywhere from 0-3 points depending on how versatile their keystone options can be. If a champion can take a keystone in specific scenarios, and see good success with it, this boosts this score. For example: Alistar can realistically only take Aftershock and Guardian, as he doesn't have a kit that supports the use of any other keystone. He earns 0 points in keystone versatility. Bard, conversely, could probably go into a game with no keystone, and still find large amounts of success, so he gets 3 points in keystone versatility.
Breakdowns for thesomeS-tier champions
Aatrox
12 points from keystones, and 2 points from keystone versatility, total of 14 points.
Press The Attack: 0.5 Points
Lethal Tempo: 0 Points
Fleet Footwork: 1 Point
Conqueror: 1 point
Electrocute: 1 point
Predator: 0.5 points
Dark Harvest: 1 point
Hail of Blades: 0.5 points
Summon Aery: 0.5 points
Arcane Comet: 1 point
Phase Rush: 1 point
Grasp of The Undying: 1 point
Aftershock: 1 point
Glacial Augment: 1 point
Aatrox, throughout the course of his rework, has utilized Fleet Footwork, Conqueror, Electrocute, Dark Harvest, Grasp of The Undying, Arcane Comet, and Phase Rush, either as meta or fringe Keystones that he can proc and utilize quite efficiently. Press the Attack is only usable if you know how to animation cancel on Aatrox, and Hail of Blades can be nice to bring your passive up quickly in the early game. Summon Aery does about as much damage as Scorch in the early game, and Glacial Augment does nothing, as you need to land sweetspots on Aatrox, and Lethal Tempo is too much AS for too long to be good on Aatrox. Solidly an S-tier pick with Omnistone. Any rune path secondary is good with Aatrox, as it depends solely on your build. Default to Sorcery/Domination if unsure. I have a whole Omnistone Aatrox guide in the works, so look forward to that if you're interested.
Bard;
11.5 points from keystones, 3 points for keystone reliance, 14.5 points total.
Glacial Augment: 1 point
Aftershock: 1 point
Grasp of The Undying: 0.5 points
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 1 point
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 0.5 points
Electrocute: 1 point
Conqueror: 0.5 points
Fleet Footwork: 1 point
Press The Attack: 0.5 points
Lethal Tempo: 0.5 points
Bard is insanely good at using keystones, and since players already use Prototype: Omnistone with him, it’s no surprise he’s an S-tier pick. His worst keystones are Grasp, Predator, Conqueror, Press The Attack, and Lethal Tempo, and even those have niche uses thanks to his passive and overall kit. Overall, he’s a strong choice to take Omnistone on, and if you aren’t, you might want to consider trying it. Solid S-tier pick. Take Sorcery, Domination, or Resolve secondary on Bard.
Draven;
11.5 points from keystones, 3 from keystone reliance, 14.5 points total.
Glacial Augment: 1 point
Aftershock: 0.5 points
Grasp of The Undying: 0.5 points
Phase Rush: 0.5 points
Arcane Comet: 1 point
Summon Aery: 0.5 points
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 0.5 points
Electrocute: 1 point
Conqueror: 1 point
Fleet Footwork: 1 point
Press The Attack: 1 point
Lethal Tempo: 1 point
There realistically isn't any keystone that Draven can’t use. That being said, Aftershock, Grasp, and Phase Rush aren’t exactly stars of the show, as they don’t really offer much to Draven in the laning phase, and all Predator can do is help him close the gap on distant foes. Get hit with Glacial however, especially with an aggressive support, and Draven can easily run you down with axes, as there’s no escaping with a 55% slow on you. Precision, Domination, and Sorcery secondary are all good with Draven.
Gnar
12.5 points from keystones, 3 points from keystone versatility, 15.5 points total.
Glacial Augment: 1 point
Aftershock: 0.5 points
Grasp of The Undying: 1 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 0.5 points
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 0.5 points
Electrocute: 1 point
Conqueror: 1 point
Fleet Footwork: 1 point
Press The Attack: 1 point
Lethal Tempo: 0.5 points
Gnar’s kit opens him up so well to multiple keystone options, most of which are great on him. Runes like Lethal Tempo are best during Mini Gnar, while Predator and Aftershock are only usable during Mega Gnar. Asides from this, Gnar’s flexibility makes him a prime-time Omnistone user. S-tier Omnistone user, and it isn’t even close.
Jarvan IV
12.5 points with runes, 3 points from keystone versatility, 15.5 points total.
Glacial Augment: 0.5 points
Aftershock: 1 point
Grasp of The Undying: 1 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 1 point
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 1 point
Electrocute: 1 point
Conqueror: 1 point
Fleet Footwork: 1 point
Press The Attack: 0.5 points
Lethal Tempo: 0.5 points
J4 is flagging and dragging his way up to the S-tier. The Crown Prince of Demacia’s kit allows him to proc nearly every keystone with ease. Pulling Glacial Augment during a level 2 or 3 gank will always blow a flash, as the enemy cannot possibly get away otherwise. His E can proc Aery both on allies and enemies, allowing him to maximize its effectiveness, and his passive and E allow him to use every auto attack based keystone to some effectiveness. S-tier Omnistone user, give it a shot, full AD or full tank. Any secondary path is fine with Jarvan, because his builds are just as diverse as his kit.
Kindred:
12 points from keystones, 2 points for keystone versatility, 14 points total.
Glacial Augment: 1 point
Aftershock: 0 points
Grasp of The Undying: 0.5 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 1 point
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 0.5 points
Electrocute: 1 point
Conqueror: 1 point
Fleet Footwork: 1 point
Press The Attack: 1 point
Lethal Tempo: 1 point
Kindred are prowling their way into the S-tier. With their scaling range and nimble nature, it’s very easy for Kindred to close the gap and use even the most niche of keystones: Glacial Augment. Beyond that, her ultimate can trigger Summon Aery on allies, which while pointless, does have merit. All in all, the dynamic duo are strong S-tier Omnistone users. Take Sorcery, Precision, or Domination on Kindred, based on matchup.
Mordekaiser
12 points from keystones, 3 points from keystone versatility, 15 points total
Glacial Augment: 0.5 points
Aftershock: 1 point
Grasp of The Undying: 1 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 0.5 points
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 0.5 points
Electrocute: 1 point
Conqueror: 1 point
Fleet Footwork: 1 point
Press The Attack: 0.5 points
Lethal Tempo: 1 point
It’s funny, if you take someone into the Death Realm, you tend to not really struggle with keystone procs. That being said, outside of the Death Realm, Mordekaiser is dominantly an S-tier user of Omnistone. His kit is simplistic and offers everything he’d need to proc every keystone consistently and off CD. His passive’s bonus movement speed and on-hit damage make it so that he can easily proc keystones like Lethal Tempo and Hail of Blades, adding hefty chunks of damage to his profile. Take Resolve/Sorcery secondary with Mordekaiser.
Nautilus
13 points from keystones, 3 points from keystone versatility, 16 points total.
Glacial Augment: 1 point
Aftershock: 1 point
Grasp of The Undying: 1 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 0.5 points
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 1 point
Electrocute: 1 point
Conqueror: 0.5 points
Fleet Footwork: 1 point
Press The Attack: 1 point
Lethal Tempo: 1 point
Another member of the “I CC you and get to have my way with you” club, Nautilus can quite literally proc every keystone Omnistone has to offer, and he can do it without batting an eye. His W’s auto attack reset lets him make good use of all auto-attack based keystones, and his spell-weaving nature ensures that spell-based keystones all get popped easily as well. S-tier, S-tier, S tier, one of the best users of Omnistone in the game. Take Resolve/Domination secondary with Nautilus.
Neeko
13 points from keystones, 3 points from keystone versatility, 16 points total
Glacial Augment: 1 point
Aftershock: 1 point
Grasp of The Undying: 1 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 0.5 points
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 1 point
Electrocute: 1 point
Conqueror: 0.5 points
Fleet Footwork: 1 point
Press The Attack: 1 point
Lethal Tempo: 1 point
The only thing that keeps Neeko from reasonably taking Omnistone every game is the fact that the keystone still appears when she’s transformed, ruining the camouflage. Ignoring that, she’s the single best mage user of Omnistone in the game, and you should seriously consider it, ESPECIALLY with the new items. Take Sorcery secondary on Neeko.
Vi
13.5 points from keystones, 3 points for keystone versatility, 16.5 points total
Glacial Augment: 1 point
Aftershock: 1 point
Grasp of The Undying: 1 point
Phase Rush: 1 point
Arcane Comet: 1 point
Summon Aery: 0.5 points
Hail of Blades: 1 point
Dark Harvest: 1 point
Predator: 1 point
Electrocute: 1 point
Conqueror: 1 point
Fleet Footwork: 1 point
Press The Attack: 1 point
Lethal Tempo: 1 point
Alrighty everyone, let's welcome yet another member to the Empire of Nevermove, as Vi's CC and lockdown potential ensures that she can dispense of pretty much any keystone she feels like, and she can do it quite easily. Her E's auto attack reset allows her to trigger PTA and Hail of Blades extremely easily, and her hard CC procs Aftershock without much trouble. Lethal Tempo's attack speed synergizes extremely well with her W's armor shred and ramping AS passive. Overall, it's no shocker that she's S-tier, with only Aery being sub-optimal on her. Take any secondary path, Vi is extremely flexible with Omnistone. I recommend Stridebreaker into Cleaver, or Sunderer into Sanguine Blade/Blade of The Ruined King versus tankier comps. In the interest of keeping this from being longer than Don Quixote, I'll stop listing S-tier Omnistone champs here. Please feel free to ask about breakdowns, item suggestions, or just generally list your thoughts! Have a great night!
Hey VarusMains I'm a new Varus player (considering adding Varus to my champ pool) and I just wanted some tips/knowledge on varus's strengths and weaknesses/power spikes and so on. So my questions are: What's varus's playstyle how should I be playing him? (On-Hit and/or Lethality) (Example: Poke and all in, scale and hyper carry, play aggressive in early) What supports synergize well with Varus? What's better Lethality or On-Hit and should I go either one in certain situations? What runes should I be taking? What items are Varus's best power spikes? (On-Hit and/or Lethality) How should I play Varus if I'm behind? What supports/ADC's hard counter Varus and/or what team comps should I absolutely not take him into/against Thank you Varus players in advance I appreciate anybody who helps ^-^
Go aftershock and precision in second, take full tenacity runes and here is your build : botrk into crio gauntlet / chemtank into full tank. If you feel like you are not going to win lane / have gold, just go solary 2nd item and if the match up is HORRIBLE, go solary 1st item (very not recommended tho). Your lane power spike are lvl 2,3 and 6. If you land e and your adc has arms and a brain, u just destroy the 2v2 when u power spike. Care lvl 1 not to get poked or cheesed because u are going to be very disapointed Also try to keep your support item to stack your passive when all in, knowing that the item DOES proc on your q ( both gold and extra damages) In late game stick to your adc and engage fights, like a Nautilus or a leona would. Once you are in the melee use your w and tank everything. Don't forget to Land e on tanks so it proc After shock. Perma ban one of those champs depending on your adc match up (Ask him): Samira, my personal perma ban. Just broken w u CAN NOT land e on her if she has more than 10 games on her champion. Ashe, if u miss Ur e when engage she slow u and u take Bagdad. Ezreal, just ezreal things u know 15 cd flash, counters u by poke, dodge your e and annoying in general. Here are my personal favorite sup/adc combos : Ezreal and Lucian because they are good to follow your engages and have nice early damages, nice synergy. Jhin, long range and w Root to follow. Very effective too. Kai sa, high short trade burst damage and if you get her fed the game is over basically. Also helps u to scale into late game, your weakness. Samira, just. Samira. The BEST combo u can have with irelia support.i dont even have to explain why but lvl 3 and 6 power spike with her are SOOOOOO fucking huge and if she is fed (what she will most likely to be if she lanes with you) she will just DESTROY the game. Perfect combo perfect synergy. Approved and recommended. I don't recommend to play with caitlyn and varus, for some obvious reasons. I think this is all i had to say so first thanks if you have read all this, i recommend you to try her out in normal games following my guide, and if you like that early lane carry/late game engage tank gameplay and if you find something to add in build, you can do it right below in comments. Also i found out it was a really good way to train to Land e on multiple enemies so if you want to train that you can play her support. If u found out something wrong or if you didn't understand something i said, you can also say it in comments. I don't sell irelia support as a meta support but she is definitely viable imo and in normal games it is a good champion to have fun with friends.
Priority: TSM/C9 Player Tweets > Interview Notes > Tweets Also, during Game Analysis will be MOSTLY Kobe/Flowers. I ain't missing Kobe/Flowers for this game.
PRE-SERIES
TSM Subroza
Will be cheering for our LoL team tmr (today), lets hope they bring the dub that we couldn't get for the fam today! 🤙 #TSM
TSM Dellzor: TSM 3-0
TSM Reginald:
TSMWIN
MaxOlivo: reginald
FLY Santorin:
I expect similar bangers today @Cloud9 vs @TSM! Don't disappoint us
Cloud9: As per request, a 3-0 is coming just for you
The entire year for @Cloud9 or @TSM comes to an end on Saturday. Total LCS titles: TSM 6 vs 3 C9 All time record: TSM 39 wins vs 47 wins C9 Total playoff series record: TSM 6 vs 4 C9 All time Worlds appearances: TSM 7 vs 7 C9 Worlds spots left: 1 Cloud9 vs TSM always delivers!
Pr0lly/Markz - 3-2 Cloud9. Crumbz - 3-2 TSM (originally was production error that showed Crumbzz for C9)
Parth Interview:
Gonna be close, Zven/Blaber have really stepped it up. They're the two key players.
Had to change identity a couple of times towards the end of the split.
Biofrost was brought in for the pre-built synergy and playoff experience. Treatz is a really great player both in mechanics and leadership. We can flex both during this match.
Whoever is more explosive between us two will come out ahead. Confidence with Playmaking is the C9 & TSM team identity. Slow and methodical is TL's.
GAME 1
DURING DRAFT
LS & Max & SK Crownshot
Max: Cloud9 shouldn't ban Cait on their side, TSM shouldn't ban Tahm on their side.
Max: Guesses TSM ban Yuumi to prevent Ezreal Yuumi after the first 3 picks.
Max: Cloud9 should be picking GP after TSM's bans.
LS: Why are C9 picking Kindred? Why are they blinding Sett?? Also why Lucian when Akali is up?? Noooooooo. Akali is the best pick here for TSM.
LS: TSM is going to win
Crownshot: Ezreal into Senna is good. Predicts C9 to win for this specific game. Trust's LS granny to predict the TSM win for the series. Ezreal should have a field day against TSM's comp.
Kien:
twisted fate is a great pick for bjergsen because he can turn his enemies into wards too to pair with his ward teammates
Rogue Esports:
If @TSM has million numbers of fan i am one of them . if @TSM has ten fans i am one of them. if @TSM have only one fan and that is me . if @TSM has no fans, that means i am no more on the earth . if world against the @TSM , i am against the world. #LCS
Kobe: Spica has full control of the jungle (3:40) because every single lane has priority after that level 1 victory.
Kobe: Trading flashes level 1 is a huge for the Lucian/Sett Lane (for Lucian).
Kobe: The willingness of TSM to go champs that they've received flack for is nice to see (Spica Graves, DL Senna)
Flowers: People wanted to see Blaber on a carry but he is down 2 levels to Spica at 13:40.
Flowers: TSM not only win the teamfight, but get both neutral objectives. (~17:30)
Kobe: C9 can still make a huge comeback if they can get a teamfight where TSM aren't able to kite back like they did in the herald fight. (~18:40)
Kobe/Flower: TSM's wards save lives. If they didn't have that ward in the brush behind 1st bot turret then that would've been 300g for C9.
Flowers: Facecheck from Zven costs them the Baron.
LS & Co:
"TSM TSM TSM" 17min TSM win herald fight.
LS/Max: Bjerg's TP during the Baron fight was really cool. He could've walked but he knew that he'd have the MS from TP to be able to catch Kindred (Baron fight)
Myth:
Zven... how are you doing zero damage in that fight. (Baron fight) your TP does damage. (his blink)
Chat: What does Sett do?
"ya know... uhh one sec... uh.. OOOH BB WITH THE TRADE"
anyways Sett... he's a great character... that's what ya gotta know... does a lot of different things for the team... pressure... damage.. poke... simple LOL
Reginald:
Ty for the carry @Biofrostlol (~28 min)
Azael:
No hard engage for Galio to follow up on means TSM can kite out these fights so well - unless C9 can find flanks it's gonna be incredibly difficult to close the gap before TSM focuses down Galio. TSM Dunc:
Not saying anything. No jinx. No bm. But lovely first game.
C9 please stop picking Ezreal, that champion is useless. Play utility ADC and pick better champs for 3v3 top or this series is doomed.
Azael:
TSM looking really good in game 1. C9 gonna be SWEATIN after that one, but honestly super surprised that C9 went Ezreal after Zven talking about how they realized they need their bot lane to have agency to be successful in his interview last week. SWAP IT UP!
Doublelift has officially broken the Senna curse and is now 1-5 on the champion for his career!! 😲
GAME 2
DURING DRAFT
LS:
LS: Shen B1 is really weird from TSM. C9 could just get GP or Vlad but they might be traumatized. Shen can flex to support.... and jungle.
LS: Hecarim ban makes no sense from C9. Should've been another support ban. Hecarim doesn't want to be with Ashe/Azir. You want a Hecarim to walk into Lilia/Senna.
LS: TSM first 3 picks are bad but they're getting bailed out by C9's draft. Xerath/Ziggs would've countered TSM's.
LS: Both teams drafted terribly. TSM wanted to draft long range into Lilia/Senna but instead they opt for mid-range.
Reginald in chat: advertising Blitz app
Max: Can pivot shen support, Azir top, Draven mid in an ideal world against C9's comp.
Kobe: Zven's playstyle matches Senna really well. He also had a good eye for Senna's W angles.
BB attacks the wave to get level 2 for taunt for Spica's great level 2 gank.
Flowers: Now that Blaber is on Graves, he is the one with the 2 level lead this game (17min)
Kobe: Infernal fight at ~18min is interesting. Cloud9 get the kills and TSM gets the objectives. (Herald dies w/o charging and they steal infernal)
Azael:
Vulcan is there EVERY time someone on C9 gets caught it feels like, this man is looking TK seem straight BUSTED. (~19min)
Tim Sevenhuysen: Definitely. And look how good Nisqy looks when he's playing for himself instead of just being an enabler. Adds so much flexibility to C9.
LOL Spica safeguarding the Senna W right on to Ashe... Doublelift just got SOLD OUT(~23min)
Akaadian:
pretty sure vulcan is the most 1v9 tahm kench ive ever seen (~19min)
Empyre:
Amazing level 1 opening by TSM using ward over herald/baron pit to sneak C9's red buff and go for an unexpected level 2 gank top. GREAT STUFF
Tim Sevenhuysen: Unclear whether sarcastic.
Malaclypse:
Told you not to play Lillia vs Shen if enemy team plays for Shen's lane she is omega doomed lvl 2 (level 2 gank)
One of the not so obvious habits that I see in every single team in NA is peoples unwillingness to just die when they are dead and end up killing half their team trying to stay alive. (~23min when Spica W'd to DL with Senna W)
Markz:
Sick level 1 by Spica to dodge the defensive counter invade ward by C9 and setup a level 2 cheese top gank.
Tim Sevenhuysen: Even with him avoiding that ward though, Licorice was extending way too far for any kind of top side start from enemy Jungler, no? Ganking from river still would've made him Flash, have to think.
Not at all. There is no other clear where you are threatened at that point and they dodged the level 1 ward. You're playing ranged lane bully, you need to press advantage level 1. Thinking Licorice should be defensive there is really hindsight bias.
LS:
When Licorice TPed back, Lee should've went back to top. (after the successful level 2 gank)
Why does TSM keep hard contesting these drakes when they're so much weaker and should wait for the item spikes <.<
Legit 3 dragons in a row lol
Meteos:
It seems like Senna is going to be a big pick for this series, I'm interested to see how both teams adapt to it. Do you ban senna? First pick it? Maybe ban away the Tahm Kench so it's more punishable?? We'll have to see
alright 1-1 series, time to restrategize with coach @TSM_Myth for the next one lads ! XD
Azael:
Over 500k already watching TSM vs C9! Our #LCS fans SHOWING UP! Hope we can go 5 games! LET'S GOOOO!
For how much Licorice was focused & put behind in the early game - he was really smurfing team fights on Lillia! Nice segment from the AD highlighting some of his huge impact this game.
Kien:
now THATS the @blaber that won MVP. what a huge performance from him to tie up the series. that's the kind of game where you get +4 honors for sure.
GAME 3
DURING DRAFT
LS & Sanchovies/Max/Crownshot
LS: Sett B1 for Cloud 9 is losing
LS: Ezreal counterpicked himself. Ziggs/Jinx/Varus are good alternatives.
Both teams seem to be drafting in isolation rather than for comp. Rakan pick is awkward.
Thinks Lucian is a bad final pick for TSM.
TSM seem to be focusing on drafting comfort again. (Strat they used Games 3-5 in the GG series) Predictions: TSM win draft. Myth:
According to this composition... if we play accordingly... we dominate.
This composition is very unforgiving... we gotta play chess and make sure they're playing checkers.... then take it home.
Malaclypse:
TSM 3 prio lanes + evelynn holy moly the draft gap can be seen from neptune
Flowers: TSM are still ahead by 1k despite being even in kills (~5min)
Kobe: This is why they picked Rek'sai, he's the best champ to gank top lane. (BB dies 2nd time to Blaber)
TSM are down 4 ults so they give C9 the 3rd drake. Critical that Eve has her ult for team fights. (~18)
Flowers: Look at the inventory on licorice, you got a hoodie, a special armor shirt, a lid to a bucket and a pirate sword. none of this is going to carry the game (20:35)
Kobe: The kiting from TSM is really impressive, you can tell that they've been practicing these types of cops (Ocean soul fight win for TSM)
Rek'sai/Sylas pick was intelligent. Spots out Spica and Sylas can steal very key ults.
Shakarez:
If Blaber had Hail of Blades there he would've killed Rakan just saying (Rakan/TF/Eve vs Rek'sai/Bard/Sylas early fight)
Boris: He even defeated me man... My man is too op
Empyre:
Stop picking Ezreal. Higher prio on Senna since you don't play Ashe (?). Ban TF. Just weird draft from C9 that is worse in teamfights and in sidelaning. Only banking on Bard/Reksai creating unnatural early game advantages (yet TSM still won those skirmishes and got a level 1 off)
Caedrel:
bjergsen is legit solo carrying his team through this playoffs almost every game its crazy
JacobWolf:
Why does Licorice keep buying BotRK and Blaber with Cleaver? No tanks from TSM and they have a ton of range. #LCS
Veigarv2:
TSM So close to worlds.... So close.......... 1 more win!
If your strategy to beat evelynn is to pick Reksai you might aswell just pick Warwick, his W tracks evelynn, his Q follows her R, he can easily kill her at most stages of the game. Evelynn after her buffs especially is rlly strong in duels early game and reksai is so flip here
Kien:
and THIS was the @Bjergsen that could win MVP. 25 stack mejai TF with no zhonyas. pure dmg. huge guts. rest of tsm smiling after win and he just applies chapstick lmao.
Playing Eve into Skarner Zilean is an absolute nightmare. Trying to assassinate people through Zilean revive + Skarner point and click lock down is incredibly difficult for a squishy assassin. TSM is low dmg but dunno if it matters vs squishy C9 comp!
DURING GAME
Flowers: TP advantage goes to TSM but C9 does have a Tahm Kench so that swings over to C9 post level 6
Kobe: Post-6 is very scary for top lane (Wukong/Eve).
Kobe: Early serrated dirk for BB is huge. (~5min) Killed Licorice twice. Ruins the whole post-6 scariness of the Eve/Wukong combo.
Kobe: Bjergsen takes two lives and saves one! (fight at enemy blue ~14)
Flowers: Bjerg is doing some great chiropractor work.
Kobe: This is looking inevitable.. (TSM going 3 for 1 enemy red side + dragon)
Kobe: Early leads and early lane priority were essential for C9's comp. This is what it looks like when that doesn't pan out (~19:20 4.1k gold lead for TSM)
Flowers: C9 trying to staunch the bleeding by continually attacking BB with Eve/Wukong. (~20min)
Cloud9 think taking the dragon for the jungler's life was worth but TSM transition that death into Baron.
WELCOME BACK TO WORLD'S TSM. THE YOUNGEST PLAYER IN LCS: SPICA. MAKES IT TO WORLDS.
Meteos:
LICORICE???? (~5min)
Markz:
Good thing Licorice saved his flash for the next ga- hm. (5min)
Rogue Tomislav:
Rogue vs TSM Rogue vs TSM Rogue vs TSM Rogue vs TSM Rogue vs TSM Rogue vs TSM @Rogue vs @TSM IS IT HAPPENING AT #Worlds2020 (5min)
YamatoCannon
Game is lost Bjergson Brokenbobo and Spica topside too strong (~6min)
Empyre:
You can't give C9 the excuse anymore that MAYBE they will click for Worlds and be good again. It's been 2 months. They do not deserve Worlds. (~10min)
Azael:
This is a rough game to go out on for Licorice if TSM wins this one. (~10min)
Cloud9 getting a lot of picks on Jayce, but will have to continue to find even more if they want to have a chance in this game. Eve just can't fight near Zilean which means they have very few options in team fights.
JacobWolf:
Going to be rough if Cloud9 doesn't qualify for Worlds after such a smashing spring and part of summer. But gotta give a lot of credit to Broken Blade, Bjergsen and Spica this series. Really well played top side of the map from TSM. #LCS
Veigarv2:
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORLDSSSSSSSSSSSSSS (TSM at Nexus)
Empyre: grats mr veigarv2
falling behind vs a skarner team always feels so fking bad, the qss tax stings extra hard..
POST SERIES
INTERVIEW WITH BJERGSEN
Hasn't hit me yet. Doesn't hit till you head off to China and start practicing. Really excited to play against other mid laners
This match was about understanding the weakness of the enemy champs. TF with rapid fire and swifties really enables other champs because of the massive range stun.
Getting Zven off Senna was big. They really should've first picked it. With TF I feel really comfortable and he has a lot of agency. Allows me to lead the team and shotcall the mid game.
Not that much pressure here since we're not in the studio with fans. These elimination matches are really the peak of competition
Everyone has been only thinking about Worlds. FLY/TL are strong and are the two teams they've been scrimming. It's just going to come down to execution. It's all about who plays better on the day. Everyone in the top 3 can take it.
INTERVIEW WITH SPICA
Really good feeling reaching his goal of qualifying for worlds. Nice playing with his teammates
Was really rough in the beginning as a rookie. Had to learn a lot. Made tons of mistakes due to inexperience. Really wants to thank the fans for giving him time to develop.
Synergy is great with Bjergsen because they play a lot of solo queue together
Lots of trust in him. People trust him with new picks, shot calls, knowing what he is doing.
Doesn't matter who he faces. He's confident in both match ups.
POST GAME TWEETS
TSM
BrokenBlade:
WE ARE GOING TO WORLDS MOTHERFUCKERSSSSSS #TSMWIN
Spica:
WE’RE GOING TO WORLDS
Bjergsen:
Worlds 😊 😊 😊 but we still have a job to finish in NA.
Cloud9: Congratulations, Søren! Do us proud.
Doublelift:
FUCK YEA WE GOING TO WORLDS 😊 my senna curse deactivated just in the nick of time
yo where did all the haters go btw? i miss reading their tweets but they all went silent pretty fast
Dunc: IM SO F PROUD
Treatz: Headshot
Biofrost:
WE'RE GOING TO WORLDS LETS GOOOOOOO
Treatz:
WORLDS BABYYYYY #TSMWIN
My God @Biofrostlol with the Rakan clinic today too, impressed with the performance Everyone showed up today when it mattered the most 🙏🏻
Parth:
It's been a really difficult year, but I'm so happy that we made finally made it back to worlds.
For those commenting, the drafts were @JoshMabreyBaby 's concoctions. Show him some love and ask him about his art.
Inero: Hey Josh Mabrey, I learned everything I know about painting from your website. Can I please commission a piece from you??
TSM Josh Mabrey: I'm currently working on a beautiful piece I'd like to call "thresh into Morgana"
Treatz: Ah a timeless classic
Malaclypse: It's grieftastic
PapaSmithy: Know it was a lot of hard work, congrats!
Jatt: Congrats man
(Twitter bio says he is a coach for Academy but I think he's been helping the main team for awhile) TSM (Twitter):
This is not how we wanted this season to end. Missing Worlds hurts for me, my teammates and the entire C9 org. Knowing how well we played earlier this season, missing out on an MSI and now being the first C9 team to miss worlds is crushing.
We will need to take some time and really identify what went wrong down the stretch. To all the fans - thank you so much for all the support. C9 will come back stronger for you.
Azael: You'll bounce back strong! Rough end after an extremely impressive start to the year, but it doesn't change how talented you are as an individual.
GL next year! C9 Blaber: * C9 Nisqy:
Im so heartbroken and sad that it ended this way, sorry😔 Good luck @Bjergsen
Broxah: 💖
C9 Zven
C9 Vulcan
Sorry to the C9 fans.. gl to our NA teams at worlds, they deserve it
C9 Reapered (Coach):
C9 Jack (Owner):
GG and Congrats to @TSM . You guys played incredible and I've no doubt you will represent our region well at worlds. Although we lost today I'm proud of the effort my team has put into this year. Give some love to the team as I'm sure they need it right now. #LCS
I want to take a moment to thank our incredibly hard working staff who took care our the team through this difficult year. The challenges we faced keeping our players happy and healthy through quarantine has taken a huge amount of effort and they never wavered or complained. 💖
C9 (Twitter):
Best of luck! Represent NA well. #TSMWIN
For the first time ever, Cloud9 will not participate in the League of Legends World Championship. Congratulations @TSM , you earned the spot. Best of luck at #Worlds2020!
We would like to take a moment to thank and appreciate everyone who tagged along with us this year. 2020 is over for us. We had wonderful moments and nothing could have been done without our staff, team, sponsors, and fans (#C9Fam). Thank you and see you in 2021. #C9WIN
C9 Mateus(Social Media): and with this tweet, i'll go cry for the rest of the day be safe and thanks for all the overwhelming support
To see TSM qualifying to Worlds made me happy, congrats @Bjergsen 🥳 but what’s up with the quality of the stream tho... LEC so much better
Sjokz:
Holy shit TSM
Holy sad C9 :(
Tim Sevenhuysen:
If TSM play like they did today, they can beat both TL and FLY. Favourites? Maybe not; need to see how those teams perform tomorrow. But TSM are in their best form of Summer right now.
MCES Kubz:
C9's 2nd half of Summer Split is such a tragedy after being NA's top team for almost the entirety of 2020.
Tim Sevenhuysen:
FWIW, TSM's top side pressure with Jayce and Lucian is exactly what I wanted them to do against GG, I just didn't think Licorice would be even more susceptible to it than Hauntzer+Closer were.
Fionn:
TSM IS GOING TO WORLDS @Bjergsen IS BACK
yo riot, you better rig it for Rogue vs TSM at Worlds It's finally time
I interviewed @Bjergsen last week for a Worlds feature I asked him how it'd feel to make it back after so many years He said it didn't matter if TSM made it Worlds He only said it really matters if they do damage when they get there
Locodoco:
Being pro is brutal. TSM peaked at the right time. It's euphoric for those who make it and heart crushing for those who didn't. It's not an easy career choice and I hope fans think twice before leaving nasty comments towards C9 today #LCS
Phreak:
I always knew C9 would go undefeated at Worlds this year.
G2 Perkz:
nooooooo feeelsbadman for zven :(((((((
Kobe:
This means @TSM vs @Rogue is actually on! #Worlds When memes come to life :O
What a reversal of fates after the way this year has gone for both teams. GG WP both @TSM and @Cloud9 and welcome back to Worlds TSM!
Can't believe it. 35-2 to missing Worlds. Congrats to @TSM for making it back to Worlds for the first time in three years. Bjergsen adds to a mid lane pool that may be single most stacked position in Worlds history.
Azael:
North America has our 3 Worlds representatives! @FlyQuest @TeamLiquid @TSM We head to Worlds as underdogs this year, but hoping our teams can pull off some upsets & show a strong performance!
TSM secure Worlds & advance to the lower bracket finals! This will be their first appearance since 2017 when they last had the Doublelift / Bjergsen combo. Bjergsen is looking like he's in some of the best form of his career lately - exciting to see how far TSM can go!
I'll always feel bad for the teams around the World who missed out on MSI this year. We'll never know how Cloud9 would've done if they played internationally at their peak level. Covid obviously affected so much more than League, but it's a missed experience so many players.
Shakarez:
RGE VS TSM RGE VS TSM RGE VS TSM RGE VS TSM RGE VS TSM
Empyre:
Grats to TSM and Bjergsen for making Worlds after 2 years! The meta shifted in their favor midplayoffs, they realized it and they took full advantage it vs. GG and C9. Well prepped and well played.
Zikz:
Crazy to see @Cloud9 's fall from grace after such a dominant spring split and what looked like a repeat at the start of summer. Heartbreaking for them, but TSM looked far better on the day and that's all that counts.
Meteos:
Wow TSM actually beat C9 and advance to worlds. Definitely deserved from the way they stepped up during playoffs. Can't help but to feel a bit sad for C9 though...
LS:
Congrats to @TSM for making worlds. Always believed
TSM: Send out thanks to Grandma.
Flowers:
It's been 2 years in the making, but welcome back to Worlds, @TSM ! All my respect to fellow scorpion brother @Spicalol 🦂🦂🦂
FLY Santorin:
Can't really believe C9 won't be going to worlds after such an amazing performance all year long up until a couple of weeks ago. Huge congrats to @TSM for never giving up and looking stronger than ever this year
Markz:
Massive congrats to TSM. It was a hard road in the losers bracket, roster swaps, reverse sweeps, but in the end make worlds. Super convincing game 4 cement their spot as NA's final seed.
Voyboy:
Crazy that the last NA Worlds spot came down to what I always thought would be two of our top teams, C9 and TSM. Hurts for C9 considering how insane they were most of this year but TSM absolutely earned it when it counted most. GGs
Crumbz:
The biggest takeaway from TSM is Doublelift's willingness to play weak side and Broken Blade/Spica/Bjerg delivering Taking the knee because it's what the meta demands is an evolution in character and a healthy sign for a continuing career
Vedius:
It's official. @TSM and @Rogue will both be at worlds. I legit can't wait this has to happen.
Sjokz: Holy shiiiiiit
TL Jatt:
Wtf C9 isn't going to Worlds... One of the most shocking falls, from 17-1 spring split champs, to 9-0 Summer split start.. to 4th. Actually can't believe it
Getting serious 2016 Immortals flashbacks... Obviously, you have to win the games when it matters most to qualify, but I can't help but feel for this C9 group. They crushed almost every team in NA for 8 months and now they don't get to represent the region at Worlds.
Pastrytime:
The other side of how much it sucks for C9 is not lost on anyone and it's awesome to see so many fans console the losing team today too. For me, @blaber has still been among the best junglers in the #LCS and it sucks his season ends this way. Almost back-to-back MVP to this.
But also, this is how competition works. We all know C9 will be back with a vengeance, but not today.
TSM clearly improved and played well in this series, nothing to take away from them. But man, what happened to C9? Is confidence gap that large? If you told me in spring that C9 wasn't going to worlds I would have laughed in your face until you left LA
Tim Sevenhuysen: Seems like as soon as the C9 confidence armour got cracked, they started searching for different styles to play and questioning themselves and other teams started pushing them harder. Never recovered. I had faith that they would. Disappointing, for sure.
Travis Gafford:
I called this shit on Hotline League. Pretty sure I was the only one I know who thought TSM was gonna win this. I just gained a lot of confidence in them when they had the comeback against GG and didn't feel like EG gave C9 too many points.
Markz: "Let's just send C9 to worlds early." -Travis Gafford, mid summer split 2020
Yassuo:
Deserved Worlds for @Bjergsen and @TSMBrokenBlade after last year and this year. Absolutely deserved.
Lolesports Stats:
With that game, @TSM are now tied with @FNATIC for most Worlds appearance at 8 total. @Cloud9 snap their consecutive Worlds streak at 7 - tying TSM for the most back-to-back Worlds appearances.
KiwiKid:
My boy @Biofrostlol had to play one the hardest roles TWICE and crushed it. Solo Tank Rakan. Had no xayah for longer w range too. LETS GOOOOOOOO #LCS
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